Blaster Master: Overdrive: Difference between revisions
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Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible. | Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible. | ||
{{Problems/Tile Edges}} The PAL version is unaffected. | |||
{{image|Blaster Master-Overdrive Sprite Edges.jpg|Visible Sprite Edges|br}} | {{image|Blaster Master-Overdrive Sprite Edges.jpg|Visible Sprite Edges|br}} | ||
Revision as of 16:06, 7 September 2016
Blaster Master: Overdrive | |
---|---|
Developer(s) | SunSoft |
Publisher(s) | Gaijinworks |
Series | Blaster Master |
Platform(s) | WiiWare |
Release date(s) | NA February 8, 2010 EU June 18, 2010 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Blaster Master: Overdrive is a platforming and run and gun video game released by SunSoft and Gaijinworks as a WiiWare title for the Wii game console. It is an update of the formula and soundtrack of the original Blaster Master game, also produced by SunSoft, in 1988.
Problems
Save State Support
Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible.
Tile Edges
Sometimes image tiles seem to be rendered 1px off, leaving small gaps or improperly drawn tile edges. This occurs even with 1x Internal Resolution and Anisotropic Filtering / Anti-aliasing off. Refer issue 6833. This is due to various texture interpolation issues and may happen on a real Wii. This may not occur with PAL releases. The PAL version is unaffected.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Internal Resolution | 1x Native | Corrects mis-aligned background tiles in NA version |
Version Compatibility
The graph below charts the compatibility with Blaster Master: Overdrive since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
5.0-424 | Windows 10 | Intel Core i5-3570K @ 3.8GHz | NVIDIA GeForce GTX 1070 | Playable. Sprite Edge issues in NA version. | JMC4789 |
Gameplay Videos
- SunSoft (Developer)
- Gaijinworks (Publisher)
- Blaster Master (Series)
- North America (Release region)
- Europe (Release region)
- 2010 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- 4 stars (Rating)
- Internal Resolution (Config Required)
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- WiiWare games