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Blaster Master: Overdrive: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|title | |title = {{SUBPAGENAME}} | ||
|developer = Sunsoft | |||
|publisher = Gaijinworks | |||
|developer | |series = ''Blaster Master'' | ||
|publisher | |genre = Platformer | ||
|series | |modes = Single-player | ||
|genre | |ratings = {{vgratings|ESRB=E10+|PEGI=7+}} | ||
|modes | |platforms = [[WiiWare]] | ||
|ratings | |input = Wii Remote | ||
|platforms | |image = [[File:Blaster Master-Overdrive.jpg|175px]] | ||
|input | |||
| | |||
}} | }} | ||
'''Blaster Master: Overdrive''' is a platforming and run and gun video game released by Sunsoft and Gaijinworks as a WiiWare title for the Wii game console. It is an update of the formula and soundtrack of the original Blaster Master game, also produced by Sunsoft, in 1988. | '''Blaster Master: Overdrive''' is a platforming and run and gun video game released by Sunsoft and Gaijinworks as a [[WiiWare]] title for the [[Wii]] game console. It is an update of the formula and soundtrack of the original Blaster Master game, also produced by Sunsoft, in 1988. | ||
== Problems == | == Problems == | ||
===Save State Support=== | === Save State Support === | ||
Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible. | Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible. | ||
===Hung Music Notes=== | === Hung Music Notes === | ||
Notes of the music sometimes hang, playing continuously until the game is reset. | Notes of the music sometimes hang, playing continuously until the game is reset. | ||
===Visible Sprite Edges=== | === Visible Sprite Edges === | ||
Sprites are slightly mis-sized, causing visible gaps at their edges in the side-scrolling view. This can be corrected by using "Real XFB", but such will lower image quality. | Sprites are slightly mis-sized, causing visible gaps at their edges in the side-scrolling view. This can be corrected by using "Real XFB", but such will lower image quality. | ||
[[File:Blaster Master-Overdrive Sprite Edges.jpg|Visible Sprite Edges|300px]] | [[File:Blaster Master-Overdrive Sprite Edges.jpg|Visible Sprite Edges|300px]] | ||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
|xfb = Real | |xfb = Real | ||
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== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion| | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | ||
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)--> | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
== Testing == | == Testing == | ||
{{ | {{testing/start}} | ||
<!--Use this template for test entries: {{ | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/end}} | |||
== Gameplay Videos == | == Gameplay Videos == | ||
*[http://www.youtube.com/watch?v=jPIec-foal8 Blaster Master Overdrive (WiiWare) on Dolphin SVN R 5063 - Nintendo Wii Emulator] | *[http://www.youtube.com/watch?v=jPIec-foal8 Blaster Master Overdrive (WiiWare) on Dolphin SVN R 5063 - Nintendo Wii Emulator] | ||
[[Category:Platform games]] | [[Category:Platform games]] | ||
[[Category:WiiWare games]] | [[Category:WiiWare games]] | ||
[[Category:Platformer games]] |
Revision as of 09:43, 8 September 2011
Blaster Master: Overdrive | |
---|---|
Developer(s) | Sunsoft |
Publisher(s) | Gaijinworks |
Series | Blaster Master |
Platform(s) | WiiWare |
Genre(s) | Platformer |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Blaster Master: Overdrive is a platforming and run and gun video game released by Sunsoft and Gaijinworks as a WiiWare title for the Wii game console. It is an update of the formula and soundtrack of the original Blaster Master game, also produced by Sunsoft, in 1988.
Problems
Save State Support
Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible.
Hung Music Notes
Notes of the music sometimes hang, playing continuously until the game is reset.
Visible Sprite Edges
Sprites are slightly mis-sized, causing visible gaps at their edges in the side-scrolling view. This can be corrected by using "Real XFB", but such will lower image quality.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Blaster Master: Overdrive since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |