Blaster Master: Overdrive: Difference between revisions

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===Visible Sprite Edges===
===Visible Sprite Edges===
Sprites are slightly mis-sized, causing visible gaps at their edges in the side-scrolling view.
Sprites are slightly mis-sized, causing visible gaps at their edges in the side-scrolling view. This can be corrected by using "Real XFB", but such will lower image quality.


[[File:Blaster Master-Overdrive Sprite Edges.jpg|Visible Sprite Edges|300px]]
[[File:Blaster Master-Overdrive Sprite Edges.jpg|Visible Sprite Edges|300px]]

Revision as of 20:11, 27 October 2010

Blaster Master: Overdrive
Blaster Master-Overdrive.jpg
Developer(s) Sunsoft
Publisher(s) Gaijinworks
Series Blaster Master
Platform(s) WiiWare
Genre(s) Platformer
Mode(s) Single-player
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: Blaster Master: Overdrive
Playable
GameIDs
See also...

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Blaster Master: Overdrive is a platforming and run and gun video game released by Sunsoft and Gaijinworks as a WiiWare title for the Wii game console. It is an update of the formula and soundtrack of the original Blaster Master game, also produced by Sunsoft, in 1988.

Problems

Save State Support

Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible.

Hung Music Notes

Notes of the music sometimes hang, playing continuously until the game is reset.

Visible Sprite Edges

Sprites are slightly mis-sized, causing visible gaps at their edges in the side-scrolling view. This can be corrected by using "Real XFB", but such will lower image quality.

Visible Sprite Edges

Configuration

No configuration changes are known to affect compatibility for this title.

Testing

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Gameplay Videos