BloodRayne: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:BloodRayne.jpg|300px]]
|developer = Terminal Reality
|developer = Terminal Reality
|publisher = Majesco Entertainment
|publisher = Majesco Entertainment
|released = {{vgrelease|EU=May 23, 2003|NA=Oct 15, 2002}}
|released = {{vgrelease|EU=May 23, 2003|NA=Oct 15, 2002}}
|genre = Hack and slash, Action-adventure
|genre     = Hack and slash, Action-adventure
|modes = Single-player
|modes     = Single-player
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:BloodRayne.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-bloodrayne
|forumlink = http://forums.dolphin-emu.org/Thread-gc-bloodrayne
}}
}}
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== Problems ==
== Problems ==
{{Problems|
{{Problems|{{#vardefineecho:problems|


}}
 
}}}}


== Enhancements ==
== Enhancements ==
=== 60Hz AR Codes ===
=== 16:9 Widescreen Gecko Code ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1915] ====
==== NA ====
<pre>Enable 60Hz Mode [Ralf]
<pre>$16:9 Widescreen
AB4P-HBUU-G409H
0445D1C8 00000001
ZD7U-02K2-R9B8P
</pre>
JCCD-QGG2-7ZCBP</pre>
 
==== EU ====
<pre>$16:9 Widescreen
0445D1C0 00000001
</pre>
 
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
041A86CC 38600000
042061A0 00000014
</pre>


== Configuration ==
== Configuration ==
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|vid1=bC9VGKC0SwA|cap1=Dolphin Emulator 4.0.2 - BloodRayne (1080p HD) - Nintendo GameCube
|vid1=bC9VGKC0SwA|cap1=Dolphin Emulator 4.0.2 - BloodRayne (1080p HD) - Nintendo GameCube
|vid2=NkaV3YVBtBQ|cap2=BloodRayne on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid2=NkaV3YVBtBQ|cap2=BloodRayne on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=3SqAqhqfVg4|cap3=Dolphin Emulator 5.0-1850 - BloodRayne (1080p HD) - Nintendo GameCube
|vid4=q05C8OoVc7Q|cap4=BloodRayne [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]

Revision as of 03:58, 18 November 2018

BloodRayne
BloodRayne.jpg
Developer(s) Terminal Reality
Publisher(s) Majesco Entertainment
Platform(s) GameCube
Release date(s) NA Oct 15, 2002
EU May 23, 2003
Genre(s) Hack and slash, Action-adventure
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: BloodRayne
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

BloodRayne is a 2002 third-person action-adventure video game and the first game in the BloodRayne series. In addition to a sequel, BloodRayne 2, Bloodrayne inspired a series of films and self-contained comic books. It was developed by Terminal Reality, and was strongly influenced by their previous game Nocturne.

Problems

There are no reported problems with this title.

Enhancements

16:9 Widescreen Gecko Code

NA

$16:9 Widescreen
0445D1C8 00000001

EU

$16:9 Widescreen
0445D1C0 00000001

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
041A86CC 38600000
042061A0 00000014

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with BloodRayne since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-776 Mac OS X 10.7.4 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Playable. The game stays stuck a very long time (about a minute) on the "Licensed by Nintendo" boot screen but then it works well even if with some slow downs, especially when using special vision modes. Tested with default settings and DSP HLE. Nolendil

Gameplay Videos