Bloody Roar: Primal Fury

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Bloody Roar: Primal Fury
Bloody Roar-Primal Fury.jpg
Developer(s) Eighting
Publisher(s) Activision
Platform(s) GameCube
Release date(s) JP April 25, 2002
NA March 19, 2002
EU May 3, 2002
Genre(s) Fighting
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Bloody Roar: Primal Fury
Playable
GameIDs GBLE52, GBLP52, GBRJ18
See also...

Dolphin Forum thread
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In Bloody Roar: Primal Fury, (Bloody Roar: Extreme in Japan) wage an all-out assault as one of 16 fighters, each with the ability to transform mid-fight into their alternate Hyper-beast life-form. Fight to the finish in 2-player head-to-head and single-player modes through 10 interactive and destructible multi-level arenas. With fast and furious arena action, fighting has never looked this good or been this brutal.

Problems

Scrambled Text

Text in the Japanese release is messed up. Unclear, but can likely be resolved with revisions to Texture Cache Accuracy. Refer issue 10705.

Videos

Videos in this title require XFB Real. Fixed with Hybrid XFB in 5.0-5874.

Enhancements

Widescreen AR Codes

To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following codes..

  • Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.

NA

$16:9 Widescreen
0417A198 C2D55555
0417A19C 443AAAAA
04200A0C 3FE38E39
04200270 3FE38E39
C20A6038 00000003
2C030280 40820008
38600355 80AD9EA4
60000000 00000000

EU

$16:9 Widescreen
041041D4 C3A29F0C
042027EC 3FE38E39

JP

$16:9 Widescreen
0410453C C3A29F0C
04202EAC 3FE38E39

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Bloody Roar: Primal Fury since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-9209 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0 Mac OS X 10.6 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M & Intel HD3000 Runs well. Black screen for a bit during intro vid, just skip with the start button once you hear sound. It will go to the menu eventually. Anon
3.0 openSUSE 11.4 AMD Phenom II X4 970 @ 3.5GHz ATI Radeon HD 5850 Perfect in game with default setting but if you want to see intro movie and animations set the External Frame Buffer to Real Delayline
3.0-801 Windows XP Intel Core 2 Duo E8500 @ 3.16GHz ATI Radeon HD 4850 Runs with the recommended settings, but with severe slowdowns; FPS in menu is at a stable 60, but in-game it drops to around 30-40 and stays there. No changes in the settings manage to get it above 40-43FPS in-game. incassum
4.0.2 Windows 7 AMD Phenom II X4 975 @ 4.12GHz AMD R9 290 Runs well with the recommended settings (as noted above, it no longer needs XFB for videos to work), but with severe slowdowns; FPS in menu is at a stable 60FPS, but in-game it drops to between 40 and 50FPS depending on how much is going on on-screen, and stays there. The VBeam speed hack alleviates this somewhat, but instead makes the speed of the game change frantically, making it in practice unplayable. No other changes in the settings manage to get it stable above ~48FPS in-game. incassum
4.0-6204 Windows 7 Intel Core 2 Quad Q8300 @ 2.5GHz AMD Radeon HD 7870 Runs well, drops to 55FPS during battles but enabling and lowering CPU Clock Override a bit makes it run at a stable 60. Missing Activision and Hudson logo videos and the intro video when XFB is not set to Real on both backends but it can safely be disabled after that for more speed, since the other videos work without it. (The game is forced to start with XFB set to Real, just open the Graphic option to let it use your settings) Pit-O-Matic
5.0-8474 Windows 10 Intel Core i7-6700K @ 4GHz NVIDIA GeForce GTX 980 PAL Version GBLP52 runs very well on default settings with Vulkan backend at stable 50FPS with only slight audio crackling when loading. Performance stable for up to 3x native resolution scaling with 4x MSAA and 16x AF, FPS dips and input delay starts to happen when going over 4x scaling.) H4ndy

Gameplay Videos