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Difference between revisions of "Bloody Roar: Primal Fury"
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== Gameplay Videos ==
== Gameplay Videos ==
=MzKn0yF5Su0|=Dolphin Emulator 4.0.2 - Bloody Roar: Primal Fury (1080p HD) - Nintendo GameCube
=T-FpNYWu_LQ|=Bloody Roar: Primal Fury [Gamecube] Dolphin 5.0 [HD]
Revision as of 09:20, 24 May 2018
|Bloody Roar: Primal Fury|
|Release date(s)|| JP April 25, 2002|
NA March 19, 2002
EU May 3, 2002
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
|GameIDs||GBLE52, GBLP52, GBRJ18|
In Bloody Roar: Primal Fury, (Bloody Roar: Extreme in Japan) wage an all-out assault as one of 16 fighters, each with the ability to transform mid-fight into their alternate Hyper-beast life-form. Fight to the finish in 2-player head-to-head and single-player modes through 10 interactive and destructible multi-level arenas. With fast and furious arena action, fighting has never looked this good or been this brutal.
Videos in this title require XFB Real. Fixed with Hybrid XFB in.
Widescreen AR Codes
To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following codes..
- Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.
$16:9 Widescreen 0417A198 C2D55555 0417A19C 443AAAAA 04200A0C 3FE38E39 04200270 3FE38E39 C20A6038 00000003 2C030280 40820008 38600355 80AD9EA4 60000000 00000000
$16:9 Widescreen 041041D4 C3A29F0C 042027EC 3FE38E39
$16:9 Widescreen 0410453C C3A29F0C 04202EAC 3FE38E39
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Bloody Roar: Primal Fury since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Mac OS X 10.6||Intel Core i7 @ 2.2GHz||AMD Radeon HD 6750M & Intel HD3000||Runs well. Black screen for a bit during intro vid, just skip with the start button once you hear sound. It will go to the menu eventually.||Anon|
|openSUSE 11.4||AMD Phenom II X4 970 @ 3.5GHz||ATI Radeon HD 5850||Perfect in game with default setting but if you want to see intro movie and animations set the External Frame Buffer to Real||Delayline|
|Windows XP||Intel Core 2 Duo E8500 @ 3.16GHz||ATI Radeon HD 4850||Runs with the recommended settings, but with severe slowdowns; FPS in menu is at a stable 60, but in-game it drops to around 30-40 and stays there. No changes in the settings manage to get it above 40-43FPS in-game.||incassum|
|Windows 7||AMD Phenom II X4 975 @ 4.12GHz||AMD R9 290||Runs well with the recommended settings (as noted above, it no longer needs XFB for videos to work), but with severe slowdowns; FPS in menu is at a stable 60FPS, but in-game it drops to between 40 and 50FPS depending on how much is going on on-screen, and stays there. The VBeam speed hack alleviates this somewhat, but instead makes the speed of the game change frantically, making it in practice unplayable. No other changes in the settings manage to get it stable above ~48FPS in-game.||incassum|
|Windows 7||Intel Core 2 Quad Q8300 @ 2.5GHz||AMD Radeon HD 7870||Runs well, drops to 55FPS during battles but enabling and lowering CPU Clock Override a bit makes it run at a stable 60. Missing Activision and Hudson logo videos and the intro video when XFB is not set to Real on both backends but it can safely be disabled after that for more speed, since the other videos work without it. (The game is forced to start with XFB set to Real, just open the Graphic option to let it use your settings)||Pit-O-Matic|