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Bloody Roar: Primal Fury
|Bloody Roar: Primal Fury|
|Release date(s)|| JP April 25, 2002|
NA March 19, 2002
EU May 3, 2002
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
|GameIDs||GBLE52, GBLP52, GBRJ18|
Bloody Roar: Primal Fury, (Bloody Roar: Extreme in Japan), is a brawler video game developed by Eighting in 2002. It is an updated version of the PlayStation 2 game, Bloody Roar 3.
Text in the Japanese release is messed up.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Unspecified graphics errors occur with this enabled|
|Off||On randomly causes nothing to display when battle starts|
The graph below charts the compatibility with Bloody Roar: Primal Fury since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Mac OS X 10.6||Intel Core i7 @ 2.2GHz||Radeon HD 6750M & Intel HD3000||Runs well. Black screen for a bit during intro vid, just skip with the start button once you hear sound. It will go to the menu eventually.||Anon|
|Linux openSUSE 11.4 x86_64 2.6.37||AMD Phenom II 970BE @ 3.5GHz||ATI Radeon HD 5850||Perfect in game with default setting but if you want to see intro movie and animations set the External Frame Buffer to Real||Delayline|
|Windows XP x86||Intel Core 2 Duo E8500@3.16GHz||ATI Radeon HD 4850||Runs with the recommended settings, but with severe slowdowns; FPS in menu is at a stable 60, but in-game it drops to around 30-40 and stays there. No changes in the settings manage to get it above 40-43 FPS in-game.||incassum|
|Windows 7 x64||AMD Phenom II 975 BE @ 4.12Ghz||AMD R9 290||Runs well with the recommended settings (as noted above, it no longer needs XFB for videos to work), but with severe slowdowns; FPS in menu is at a stable 60 FPS, but in-game it drops to between 40 and 50 FPS depending on how much is going on on-screen, and stays there. The VBeam speed hack alleviates this somewhat, but instead makes the speed of the game change frantically, making it in practice unplayable. No other changes in the settings manage to get it stable above ~48 FPS in-game.||incassum|