Bloody Roar: Primal Fury

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Revision as of 16:44, 20 May 2015 by Pit-O-Matic (talk | contribs) (Testing)
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Bloody Roar: Primal Fury
Bloody Roar-Primal Fury.jpg
Developer(s) Eighting
Publisher(s) Activision
Platform(s) GameCube
Release date(s) JP April 25, 2002
NA March 19, 2002
EU May 3, 2002
Genre(s) Fighting
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Bloody Roar: Primal Fury
Playable
GameIDs GBLE52, GBLP52, GBRJ18
See also...

Dolphin Forum thread
Open Issues
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In Bloody Roar: Primal Fury, (Bloody Roar: Extreme in Japan) wage an all-out assault as one of 16 fighters, each with the ability to transform mid-fight into their alternate Hpyer-beast life-form. Fight to the finish in 2-player head-to-head and single-player modes through 10 interactive and destructible mutli-level arenas. With fast and furious arena action-fighting has never looked this good or been this brutual.

Problems

Scrambled Text

Text in the Japanese release is messed up.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Force Texture Filtering Off Unspecified graphics errors occur with this enabled
Disable Fog Off On randomly causes nothing to display when battle starts

Version Compatibility

The graph below charts the compatibility with Bloody Roar: Primal Fury since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-13486 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0 Mac OS X 10.6 Intel Core i7 @ 2.2GHz Radeon HD 6750M & Intel HD3000 Runs well. Black screen for a bit during intro vid, just skip with the start button once you hear sound. It will go to the menu eventually. Anon
3.0 Linux openSUSE 11.4 x86_64 2.6.37 AMD Phenom II X4 970 @ 3.5GHz ATI Radeon HD 5850 Perfect in game with default setting but if you want to see intro movie and animations set the External Frame Buffer to Real Delayline
3.0-801 Windows XP x86 Intel Core 2 Duo E8500 @ 3.16GHz ATI Radeon HD 4850 Runs with the recommended settings, but with severe slowdowns; FPS in menu is at a stable 60, but in-game it drops to around 30-40 and stays there. No changes in the settings manage to get it above 40-43 FPS in-game. incassum
4.0.2 Windows 7 x64 AMD Phenom II X4 975 @ 4.12GHz AMD R9 290 Runs well with the recommended settings (as noted above, it no longer needs XFB for videos to work), but with severe slowdowns; FPS in menu is at a stable 60 FPS, but in-game it drops to between 40 and 50 FPS depending on how much is going on on-screen, and stays there. The VBeam speed hack alleviates this somewhat, but instead makes the speed of the game change frantically, making it in practice unplayable. No other changes in the settings manage to get it stable above ~48 FPS in-game. incassum
4.0-6204 Windows 7 x64 Intel Core 2 Quad Q8300 @ 2.5GHz AMD Radeon HD 7870 Runs well, drops to 55FPS during battles but enabling and lowering CPU Clock Override a bit makes it run at a stable 60. Missing Activision and Hudson logo videos and the intro video when XFB is not set to Real on both backends but it can safely be disabled after that for more speed, since the other videos work without it. (The game is forced to start with XFB set to Real, just open the Graphic option to let it use your settings) Pit-O-Matic

Gameplay Videos