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BlowOut: Difference between revisions
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
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=== Black Textures === | === Black Textures === | ||
Textures on geometry close to the screen | Textures on geometry close to the screen appear black with IR>1, disable "Scaled EFB Copy" to correct this. | ||
==== NTSC-U ==== | ==== NTSC-U ==== | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|efbscaledcopy = Off | |efbscaledcopy = Off | ||
|efbscaledcopynotes = Correct black textures | |efbscaledcopynotes = Correct black textures |
Revision as of 11:21, 25 November 2019
BlowOut is a run-and-gun shoot-em-up in the tradition of games such as Contra and Metal Slug, with a power-up-based exploration structure akin to Metroid. In the game, the player takes the role of John "Dutch" Cane, a space marine sent to check up on researchers on the space platform "Honour Guard" only to discover that they have been horribly mutated.
Problems
There are no reported problems with this title.
Enhancements
Widescreen Patch
Dolphin's Widescreen Hack produces vertical black bars to the left and right of the player character. This Gecko code alternately accounts for 16:9 display.
Black Textures
Textures on geometry close to the screen appear black with IR>1, disable "Scaled EFB Copy" to correct this.
NTSC-U
045206B8 00000001
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | Off | Correct black textures |
Version Compatibility
The graph below charts the compatibility with BlowOut since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-2069 | Windows 7 | Intel Core 2 Quad Q9550 @ 2.83GHz | NVIDIA GeForce GTX 280 | Runs full speed but needs some settings to be tweaked.
Firstly, on the Graphics -> Hacks tab "Skip EFB Access from CPU needs to be checked, otherwise the error "EFB:Poke Z not implemented (tried to poke z value 0xffffff at (0,0))" appears and the game freezes at the first screen. Secondly, on Graphics -> Enhancements tab, uncheck "Scaled EFB Copy" and "Widescreen Hack". The first makes textures on geometry close to the screen to appear black and the second produces vertical black bars to the left and right of the player character. |
MasterV |
Gameplay Videos
- Terminal Reality (Developer)
- Majesco Entertainment (Publisher)
- North America (Release region)
- 2003 (Initial release year)
- Run and gun (Genre)
- Third-person shooter (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Scaled EFB Copy (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- GameCube games
- Ships with debugging symbols