Boom Blox: Difference between revisions

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== Problems ==
== Problems ==
 
=== <s>Hangs</s> ===
=== Hangs ===
Current revisions hang before gameplay with Dual Core enabled, showing 0 FPS and 60 VPS. Turn it off and the game will work normally.
Current revisions hang before gameplay with Dual Core enabled, showing 0 FPS and 60 VPS. Turn it off and the game will work normally.


=== No Music ===
=== <s>No Music</s> ===
Music does not work with DSP HLE. Use [[DSP LLE]] for fully functional sound and music.
Music does not work with DSP HLE. Use [[DSP LLE]] for fully functional sound and music.


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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore = Off
|dualcorenotes = Prevents hangs
|dspengine = LLE
|dspenginenotes = Needed for music to work
}}
}}



Revision as of 19:54, 28 September 2014

Boom Blox
Boom-Blox.jpg
Developer(s) Amblin Interactive
Publisher(s) Electronic Arts
Platform(s) Wii
Release date(s) NA May 6, 2008
AUS May 8, 2008
EU May 9, 2008
JP July 17, 2008
Genre(s) Puzzle
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Boom Blox
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Boom Blox is a puzzle video game for the Wii console developed by Amblin Interactive in conjunction with film director Steven Spielberg. The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle, speed, and mass of a projectile and even the type and position of the block it hits all influence the results of the action. A sequel to Boom Blox has been released, titled Boom Blox Bash Party.

Problems

Hangs

Current revisions hang before gameplay with Dual Core enabled, showing 0 FPS and 60 VPS. Turn it off and the game will work normally.

No Music

Music does not work with DSP HLE. Use DSP LLE for fully functional sound and music.

Wiimote lag

Wiimote has a large amount of lag. "Alternate Wiimote Timings" may help. Fixed and the option removed by 3.5-354.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Boom Blox since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-3400 Windows 8.1 Intel Core i5-3350P nVidia GeForce GTX 650 Ti Perfect 60FPS. No problems, even on Dual Core and HLE audio. However, for some reason, it can only do light throws now. Marc122

Gameplay Videos