Boom Blox Bash Party: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Boom-Blox-Bash-Party.jpg|300px]]
|image    = [[File:Boom-Blox-Bash-Party.jpg|300px]]
|developer = Amblin Entertainment<br/>EA Los Angeles
|developer = EA Los Angeles, Amblin Entertainment
|publisher = Electronic Arts
|publisher = Electronic Arts
|released  = {{vgrelease|NA=19 May 2009|EU=29 May 2009}}
|released  = {{vgrelease|NA=May 19, 2009|EU=May 29, 2009|AUS=June 18, 2009}}
|genre    = Puzzle
|genre    = Puzzle
|series    = Boom Blox
|modes    = Single-player, Multiplayer (4), Online (4)
|modes    = Single-player, Multiplayer (4), Online (4)
|input    = Wii Remote + Nunchuk
|input    = Wii Remote + Nunchuk
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'''''Boom Blox Bash Party''''', known in Europe as '''''Boom Blox Smash Party''''', is a physics puzzle video game developed by Amblin Interactive and EA Los Angeles in conjunction with film director Steven Spielberg, and published by EA for the [[Wii]]. Like it's precessor, [[Boom Blox]], it is a physics based puzzle game, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means. ''Bash Party'' features a new slingshot mechanic; reducing the need for the shooting mechanic from the first game. The game includes new environments (such as underwater and outer space), new block shapes (such as cylinders and ramps), more multiplayer modes, and online multiplayer via the Wi-Fi Connection.
'''''Boom Blox Bash Party''''', known in Europe as '''''Boom Blox Smash Party''''', is a physics puzzle video game developed by Amblin Interactive and EA Los Angeles in conjunction with film director Steven Spielberg, and published by EA for the [[Wii]]. Like it's precessor, [[Boom Blox]], it is a physics based puzzle game, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means. ''Bash Party'' features a new slingshot mechanic; reducing the need for the shooting mechanic from the first game. The game includes new environments (such as underwater and outer space), new block shapes (such as cylinders and ramps), more multiplayer modes, and online multiplayer via the Wi-Fi Connection.
== Emulation Information ==
{{Problems/Shutdown|type=game's online functionality|date=2013|source=https://www.ea.com/service-updates/a-h}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== <s>Hangs</s> ===
Current revisions hang before gameplay with Dual Core enabled, showing 0FPS and 60vps. Turn it off and the game will work normally. Enabling Synchronize GPU Thread will also fix the hang. Single core mode is default since {{revision|5.0-11217}}.


=== Hangs ===
}}}}
Current revisions hang before gameplay with Dual Core enabled, showing 0FPS and 60vps. Turn it off and the game will work normally.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore = Off
 
|dualcorenotes = Prevents hangs
}}
}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.5-394|***|}}
{{VersionCompatibilityVersion|3.5-394|***|Hangs with Dual core}}
{{VersionCompatibilityVersion|5.0-11217|****|Single core default}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5-1351|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=NVIDIA GeForce GT 540M|result=Fine. Above 20FPS.|tester=Vinni De Vega}}
{{testing/entry|revision=3.5-1351|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3 GHz|GPU=NVIDIA GeForce GT 540M|result=Fine. Above 20FPS.|tester=Vinni De Vega}}
{{testing/entry|revision=5.0-1127|OS=Windows 10|CPU=Intel Core i7-3930k @ 3.8GHz|GPU=NVIDIA GeForce GTX 780|result=Runs fine at 60FPS, no hang with Dual Core and Synchronize GPU Thread enabled.|tester=Techjar}}
{{testing/entry|revision=5.0|OS=Linux 4.8.15|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=AMD Radeon R7250E|result=Runs fine with Dual Core disabled. Not a demanding game hardware-wise.|tester=lmello}}
{{testing/entry|revision=5.0-1127|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 780|result=Runs fine at 60FPS, no hang with Dual Core and Synchronize GPU Thread enabled.|tester=Techjar}}
{{testing/end}}
{{testing/end}}
== Gameplay Screenshots ==


== Gameplay Videos ==
== Gameplay Videos ==

Revision as of 23:14, 5 February 2022

Boom Blox Bash Party
Boom-Blox-Bash-Party.jpg
Developer(s) EA Los Angeles, Amblin Entertainment
Publisher(s) Electronic Arts
Series Boom Blox
Platform(s) Wii
Release date(s) NA May 19, 2009
EU May 29, 2009
AUS June 18, 2009
Genre(s) Puzzle
Mode(s) Single-player, Multiplayer (4), Online (4)
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Boom Blox Bash Party
Playable
GameIDs
See also...

Dolphin Forum thread
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Boom Blox Bash Party, known in Europe as Boom Blox Smash Party, is a physics puzzle video game developed by Amblin Interactive and EA Los Angeles in conjunction with film director Steven Spielberg, and published by EA for the Wii. Like it's precessor, Boom Blox, it is a physics based puzzle game, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means. Bash Party features a new slingshot mechanic; reducing the need for the shooting mechanic from the first game. The game includes new environments (such as underwater and outer space), new block shapes (such as cylinders and ramps), more multiplayer modes, and online multiplayer via the Wi-Fi Connection.

Emulation Information

Shut Down

This game's online functionality has been shut down as of 2013 and works in neither Dolphin or on Wii hardware.

Problems

Hangs

Current revisions hang before gameplay with Dual Core enabled, showing 0FPS and 60vps. Turn it off and the game will work normally. Enabling Synchronize GPU Thread will also fix the hang. Single core mode is default since 5.0-11217.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Boom Blox Bash Party since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.5-1351 Windows 7 Intel Core i5-2410M @ 2.3 GHz NVIDIA GeForce GT 540M Fine. Above 20FPS. Vinni De Vega
5.0 Linux 4.8.15 Intel Core i5-4690 @ 3.5 GHz AMD Radeon R7250E Runs fine with Dual Core disabled. Not a demanding game hardware-wise. lmello
5.0-1127 Windows 10 Intel Core i7-3930K @ 3.8 GHz NVIDIA GeForce GTX 780 Runs fine at 60FPS, no hang with Dual Core and Synchronize GPU Thread enabled. Techjar

Gameplay Videos