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|Platform(s)||Virtual Console, NES|
NA November, 1988
EU October 26, 1990
EU/AUS November 23, 2007
NA December 31, 2007
JP May 13, 2008
KO June 10, 2008
|Mode(s)||Single-player, Co-op (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
These are two hungry dino-mights and they've got bubble fight'n down tight! In Bubble Bobble, you and your two brontosaurus buddies, Bub and Bob, are up to your brows in bubble troubles. You've got to battle battalions of bullies by blowing and bursting billions of bubbles. It's a fast-paced bubble banquet through over 100 screens of slap happy suds. Got an appetite for fun? ...then get blowin'.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Bubble Bobble since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|