Building Dolphin on Linux: Difference between revisions
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Install all necessary packages by running the following command: | Install all necessary packages by running the following command: | ||
<code>sudo apt-get install cmake git g++ wx2.8-headers libwxbase2.8-dev libwxgtk2.8-dev libgtk2.0-dev libsdl1.2-dev libxrandr-dev libxext-dev libao-dev libasound2-dev libpulse-dev libbluetooth-dev libreadline-gplv2-dev libavcodec-dev libavformat-dev libswscale-dev</code> | <code>sudo apt-get install cmake git g++ wx2.8-headers libwxbase2.8-dev libwxgtk2.8-dev libgtk2.0-dev libsdl1.2-dev libxrandr-dev libxext-dev libao-dev libasound2-dev libpulse-dev libbluetooth-dev libreadline-gplv2-dev libavcodec-dev libavformat-dev libswscale-dev libsdl2-dev libusb-1.0-0-dev</code> | ||
====11.10==== | ====11.10==== |
Revision as of 23:39, 29 August 2014
Only binaries for Ubuntu-based distributions are available on Dolphin's download page, so users of other distros have to Dolphin from source. Dolphin is compatible with 64 bit Linux distributions. This is a guide to compiling Dolphin using the cmake build system.
If looking for help installing on Ubuntu-based distros, such as Linux Mint, Elementary OS, Zorin OS, Bodhi Linux, Deepin, Linux Lite, Pinguy OS, Kubuntu, Xubuntu, Lubuntu, Ubuntu GNOME, Edubuntu, Ubuntu Studio or Mythbuntu, see Installing Dolphin#Ubuntu.
Step 1 - Installing the Dependencies
Ubuntu
12.04 and newer
Install all necessary packages by running the following command:
sudo apt-get install cmake git g++ wx2.8-headers libwxbase2.8-dev libwxgtk2.8-dev libgtk2.0-dev libsdl1.2-dev libxrandr-dev libxext-dev libao-dev libasound2-dev libpulse-dev libbluetooth-dev libreadline-gplv2-dev libavcodec-dev libavformat-dev libswscale-dev libsdl2-dev libusb-1.0-0-dev
11.10
If you are still using such an old release, consider upgrading. Run the following to install the dependencies:
sudo apt-get install cmake git g++ wx2.8-headers libwxbase2.8-dev libwxgtk2.8-dev libgtk2.0-dev libsdl1.2-dev libxrandr-dev libxext-dev libao-dev libasound2-dev libpulse-dev libbluetooth-dev libreadline5-dev libavcodec-dev libavformat-dev libswscale-dev
Other Linux Distributions
If running a distribution without aptitude, see the build dependencies in [#Addendum A - dependencies] for a list of packages needed to install.
Step 2 - Get the Dolphin Repository
Install git if it's not already installed:
- for apt-based distros:
sudo apt-get install git
- for rpm-based distros:
sudo yum install git
- for pacman-based distros:
sudo pacman -S git
Get a local copy of the dolphin-emu repository:
git clone https://github.com/dolphin-emu/dolphin.git dolphin-emu
Change to the directory created.
cd ./dolphin-emu
To update the local copy in the future, run git pull origin
within the dolphin-emu
directory and proceed to the following steps.
Step 3 - Building Dolphin
Create a build subdirectory, and change into it. The name Build is used in this example.
mkdir Build && cd Build
Configure the build.
cmake ..
Optionally you can change the install prefix by adding "-D CMAKE_INSTALL_PREFIX=/new/path". Note that this path does not need to be absolute. cmake will complete it to its absolute equivalent. The default prefix is "/usr". This means that the executable will be installed as "/usr/bin/dolphin-emu", the plugins will be installed into "/usr/lib/dolphin-emu", and the shared data files will be installed into "/usr/share/dolphin-emu".
From here build and install in the standard make way.
make
sudo make install
Note that superuser privileges are needed for make install
.
To have the "local" build setup from the deprecated scons build configure the build with the following command.
cmake -Dbindir=../Binary/Linux -Ddatadir=../Binary/Linux ..
Step 4 - Run Dolphin!
Run Dolphin from anywhere by typing:
dolphin-emu
If the prefix changed and $prefix/bin is not in the path, then precede this with the path to the executable.
FAQ
- Where can I get help?
Go to the forums. Lots of Dolphin users use Linux, and they are very experienced with this process.
- My build failed, but I did nothing wrong!
Most of the time, any problems in the build process are due to user error. It's understandable, it is a complicated process and can be quite daunting for a first timer. But sometimes even with everything right, triple checked, and it's still not working. It's rare, but sometimes a build will just be bugged. But many of Dolphin devs are Linux users, so just wait a day or so, and it will be sorted out.
- I want a PKGBUILD!
Here is a PKGBUILD for the stable branch. For the master branch, see this PKGBUILD (in pkgver=4.0.rxxxx.7222eb1 replace "xxxx" with the number of the desired revision). Other PKGBUILDs can be found on the Arch User Repository.
Addendum A - dependencies
This addendum lists the dependencies to build Dolphin.
- Build Dependencies
- git
- cmake
- g++
- wx2.9-headers (wx3.0-headers work too, and are perhaps preferred!)
- libwxbase2.8-dev
- libwxgtk2.8-dev
- libgtk2.0-dev
- libbluetooth-dev (optional, for real wiimotes)
- libxrandr-dev (optional, for switching desktop resolution in fullscreen mode)
- libxext-dev
- libreadline-dev
- libasound-dev (optional, for alsa sound backend)
- libpulse-dev (optional, for pulseaudio sound backend)
- libao-dev (optional, for ao sound backend)
- libopenal-dev (optional, for openal sound backend)
- libavcodec-dev (optional, for dumping frames in AVI format)
- libavformat-dev (optional, for dumping frames in AVI format)
- libswscale-dev (optional, for dumping frames in AVI format)
- liblzo2-dev (optional, if not found will be built statically)
- libsdl1.2-dev (optional, if not found will be built statically)
- libsoil-dev (optional, if not found will be built statically)
- libsfml-dev (optional, if not found will be built statically)