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|Release date(s)||NA April 29, 2002|
EU May 3, 2002
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
Dolphin Forum thread
Burnout is a street-racing game where you are put in the drivers seat racing across 14 circuits. Every dance with death earns you more 'Burn' power that you can use to tear up the road at turbo speeds. Smashing into traffic costs you time. You'll get bonus points for your near-misses, trying to actually win a race while the city bustles around you. Your opponents can be a pack of ruthless computer drivers, or you can turn up the aggression and battle against a friend in multiplayer races, ramming them into walls, steering them into oncoming traffic or causing pile-ups that they have to swerve around or dive through!
Burnout has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
There are no reported problems with this title.
Arbitrary Mipmap Detection
The setting "Arbitrary Mipmap Detection" is not necessary and leads to a worse resolution for some textures.
Pixel Aspect Gecko code
Stretches the image horizontally by 10% to compensate for the game's incorrect pixel aspect ratio.
$Pixel aspect by pneumatic 061d3596 00000002 02c00000 00000000 061d3592 00000002 00080000 00000000 061d35d2 00000002 02c00000 00000000 061d35ce 00000002 00080000 00000000 e0000000 80008000 Notes: * The 02c0 on lines 2&6 control the width (02c0 = 704px wide) * The 08 on lines 4&8 control the horizontal position (08 = 8px from left edge) * Only for NA game version & Dolphin newer than July 2015 supporting viWidth emulation
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Arbitrary Mipmap Detection||Off||Preserves high resolution textures|
The graph below charts the compatibility with Burnout since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|3.0||Windows Vista||Intel Pentium P6100 @ 2 GHz||Intel HD graphics||Works normally but has a problem in music and freezes in crash replays.||Prenny|
|3.0-151||Windows XP||Intel Pentium E5200 @ 2.5 GHz||NVIDIA GeForce 9400 GT||Fully playable:50-60FPS||the_metal|
|4.0-4418||Ubuntu 14.04||Intel Core i3-3220 @ 3.3 GHz||NVIDIA GeForce GTX 650||Perfect 60FPS with default settings, never dropped once. Audio flawless. All modes, replays, highscores work.||Xerxes|
- Criterion Games (Developer)
- Acclaim Entertainment (Publisher)
- Burnout (Series)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Arbitrary Mipmap Detection (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- GameCube games