Burnout: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title = {{SUBPAGENAME}}
|image    = [[File:Burnout GC.jpg|300px]]
|developer = Criterion Games
|developer = Criterion Games
|publisher = Acclaim Entertainment
|publisher = Acclaim Entertainment
|genre = Racing
|series    = Burnout
|modes = Single-player
|released  = {{vgrelease|NA=April 29, 2002|EU=May 3, 2002}}
|input = GameCube Controller
|genre     = Racing
|image = [[File:Burnout GC.jpg|300px]]
|modes     = Single-player, Multiplayer (2)
|input     = GameCube Controller
|forumlink = https://forums.dolphin-emu.org/Thread-gc-burnout
|wikipedia = Burnout_(video_game)
}}
}}


'''''Burnout''''', under the working title ''Shiny Red Car'', is a 2001 racing game developed by Criterion Games and published by Acclaim on the PlayStation 2, Xbox and [[GameCube]]. The PlayStation 2 version was released in North America on November 1, 2001 and Europe on November 16, 2001. The GameCube version was released in North America on April 29, 2002 and Europe on May 3, 2002. The Xbox version was released in North America on April 30, 2002 and in Europe on May 5, 2002.
'''''Burnout''''' is a street-racing game where you are put in the drivers seat racing across 14 circuits. Every dance with death earns you more 'Burn' power that you can use to tear up the road at turbo speeds. Smashing into traffic costs you time. You'll get bonus points for your near-misses, trying to actually win a race while the city bustles around you. Your opponents can be a pack of ruthless computer drivers, or you can turn up the aggression and battle against a friend in multiplayer races, ramming them into walls, steering them into oncoming traffic or causing pile-ups that they have to swerve around or dive through!
 
== Emulation Information ==
{{Problems/GC Widescreen Auto}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}
== Enhancements ==
=== Pixel Aspect Gecko code ===
Stretches the image horizontally by 10% to compensate for the game's incorrect pixel aspect ratio.
==== NA ====
<pre>
$Pixel aspect by pneumatic
061d3596 00000002
02c00000 00000000
061d3592 00000002
00080000 00000000
061d35d2 00000002
02c00000 00000000
061d35ce 00000002
00080000 00000000
e0000000 80008000


Notes:
* The 02c0 on lines 2&6 control the width (02c0 = 704px wide)
* The 08 on lines 4&8 control the horizontal position (08 = 8px from left edge)
* Only for NA game version & Dolphin newer than July 2015 supporting viWidth emulation
</pre>
=== <s>Arbitrary Mipmap Detection</s> ===
The setting '''"Arbitrary Mipmap Detection"''' is not necessary and leads to a worse resolution for some textures. This is no longer the default in recent builds.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend        = Direct3D9
|efbcopy          = Texture
|efbscaledcopy        = On
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityVersion|4357|****|Hang at loading screen without interpeter fixed}}
{{VersionCompatibilityVersion|5442|****}}
{{VersionCompatibilityVersion|4.0-4418|*****|Perfect prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 32: Line 62:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-151|OS=Windows XP x86|CPU=Intel Pentium E5200 @ 2.5GHz|GPU=nVidia GeForce 9400 GT|result=fully playable:50-60fps|tester=the_metal}}
{{testing/entry|revision=3.0|OS=Windows Vista|CPU=Intel Pentium P6100 @ 2 GHz|GPU=Intel HD graphics|result=Works normally but has a problem in music and freezes in crash replays.|tester=Prenny}}
{{testing/entry|revision=3.0-151|OS=Windows Vista x86|CPU=Intel Pentium P6100 @ 2.0GHz|GPU=Intel HD graphics|result=Works normally but there a music problem|tester=Prenny}}
{{testing/entry|revision=3.0-151|OS=Windows XP|CPU=Intel Pentium E5200 @ 2.5 GHz|GPU=NVIDIA GeForce 9400 GT|result=Fully playable:50-60FPS|tester=the_metal}}
{{testing/entry|revision=4.0-4418|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect 60FPS with default settings, never dropped once. Audio flawless. All modes, replays, highscores work.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=7eJBI4huvsk Burnout Gamecube Core2Duo Windows7]
<!--A full list of options is available at Template:VideoGallery/doc-->
 
{{VideoGallery
 
|srv1=dailymotion|vid1=x1kezju_burnout-hd-on-dolphin-emulator-widescreen-hack_videogames|cap1=Burnout HD (Widescreen Hack)
|vid2=opxDlRdfUy8|cap2=Dolphin Emulator 4.0 - Burnout (1080p HD) - Nintendo GameCube
|vid3=q-bV1RroVjM|cap3=Burnout [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Racing games]]

Latest revision as of 05:07, 6 April 2024

Burnout
Burnout GC.jpg
Developer(s) Criterion Games
Publisher(s) Acclaim Entertainment
Series Burnout
Platform(s) GameCube
Release date(s) NA April 29, 2002
EU May 3, 2002
Genre(s) Racing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Burnout
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Wikipedia page

Burnout is a street-racing game where you are put in the drivers seat racing across 14 circuits. Every dance with death earns you more 'Burn' power that you can use to tear up the road at turbo speeds. Smashing into traffic costs you time. You'll get bonus points for your near-misses, trying to actually win a race while the city bustles around you. Your opponents can be a pack of ruthless computer drivers, or you can turn up the aggression and battle against a friend in multiplayer races, ramming them into walls, steering them into oncoming traffic or causing pile-ups that they have to swerve around or dive through!

Emulation Information

16:9

Burnout has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.

Problems

There are no reported problems with this title.

Enhancements

Pixel Aspect Gecko code

Stretches the image horizontally by 10% to compensate for the game's incorrect pixel aspect ratio.

NA

$Pixel aspect by pneumatic
061d3596 00000002
02c00000 00000000
061d3592 00000002
00080000 00000000
061d35d2 00000002
02c00000 00000000
061d35ce 00000002
00080000 00000000
e0000000 80008000

Notes:
* The 02c0 on lines 2&6 control the width (02c0 = 704px wide)
* The 08 on lines 4&8 control the horizontal position (08 = 8px from left edge)
* Only for NA game version & Dolphin newer than July 2015 supporting viWidth emulation

Arbitrary Mipmap Detection

The setting "Arbitrary Mipmap Detection" is not necessary and leads to a worse resolution for some textures. This is no longer the default in recent builds.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Burnout since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Windows Vista Intel Pentium P6100 @ 2 GHz Intel HD graphics Works normally but has a problem in music and freezes in crash replays. Prenny
3.0-151 Windows XP Intel Pentium E5200 @ 2.5 GHz NVIDIA GeForce 9400 GT Fully playable:50-60FPS the_metal
4.0-4418 Ubuntu 14.04 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 Perfect 60FPS with default settings, never dropped once. Audio flawless. All modes, replays, highscores work. Xerxes

Gameplay Videos