Burnout 2: Point of Impact: Difference between revisions

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{{testing/entry|revision=3.5|OS=Linux Fedora 20 x86_64|CPU=AMD Phenom II X6 1090T|GPU=nVidia GeForce GTX 650 Ti|result=60+ FPS. works great.|tester=fast_rizwaan}}
{{testing/entry|revision=3.5|OS=Linux Fedora 20 x86_64|CPU=AMD Phenom II X6 1090T|GPU=nVidia GeForce GTX 650 Ti|result=60+ FPS. works great.|tester=fast_rizwaan}}
{{testing/entry|revision=4.0-2178|OS=Windows 8.1 x64|CPU=AMD Athlon X4 750K @ 4.1GHz|GPU=AMD Radeon HD 7770 GHz Edition|result=60+ FPS, with only minor occasional dips. This dive-bombs to around 45FPS on tracks with rain effects.  Background music does not play at all with HLE or LLE audio.|tester=}}
{{testing/entry|revision=4.0-2178|OS=Windows 8.1 x64|CPU=AMD Athlon X4 750K @ 4.1GHz|GPU=AMD Radeon HD 7770 GHz Edition|result=60+ FPS, with only minor occasional dips. This dive-bombs to around 45FPS on tracks with rain effects.  Background music does not play at all with HLE or LLE audio.|tester=}}
{{testing/entry|revision=4.0-3514|OS=Windows 7 64-bit|CPU=Intel Core 2 Quad Q9550@2.83GHz|GPU=Nvidia GeForce GTX280|result=Runs nearly perfectly, with full audio support using HLE audio. Does momentary hiccups when the game must load a really busy area but it's so rare and brief that it does not cause problems.|tester=MasterV}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==

Revision as of 22:29, 4 October 2014

Burnout 2: Point of Impact
Burnout 2 - Point of Impact.jpg
Developer(s) Criterion Games
Publisher(s) Acclaim Entertainment
Series Burnout
Platform(s) GameCube
Release date(s) NA April 9, 2003
EU May 9, 2003
Genre(s) Racing
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Burnout 2: Point of Impact
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Burnout 2: Point of Impact is the sequel to Burnout. The game is created by Criterion Games and published by Acclaim Entertainment. It launched in early April 2003 for the GameCube and was the last Burnout game made for a Nintendo home console.

Problems

No Music

Music is missing even with LLE. Just downgrade to 3.5-1070 to fix it.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
DSP Emulator Engine LLE Enables all sounds, including car engine

Version Compatibility

The graph below charts the compatibility with Burnout 2: Point of Impact since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r3940 Windows XP x86 Intel Core 2 Duo E7400 nVidia GeForce 9600GT Buggy sound Dolphin SVN R 3940 - Burnout 2 - GameCube Emulator dTerenciano
r6145 Windows 7 x64 AMD Phenom 9550 nVidia GeForce 7300 GT Perfect
r6519 Windows XP x86 AMD 64 X2 4000+ nVidia GeForce 8500 GT Full playable but no motor car sound
r7480 Linux Ubuntu 10.04 Lucid Lynx x86_64 Intel Core 2 Duo E8400 ATI Radeon HD 4850 No engine sound. Small and rare graphic corruption. Grinding sparks invisible and making the game run horribly slow if AA is enabled. Game frequently freezing and crashing. Dark Fread
r7624 Linux Ubuntu 10.04 Lucid Lynx x86_64 AMD Phenom II X3 720 nVidia GeForce 8800 GT Running 2x Native Resolution, 2x AA, 4x AF @ 80-100%. Looks and sounds great will full performance settings and LLE on Thread. Some slowdowns, but pretty minor. keller999
3.5 Linux Fedora 20 x86_64 AMD Phenom II X6 1090T nVidia GeForce GTX 650 Ti 60+ FPS. works great. fast_rizwaan
4.0-2178 Windows 8.1 x64 AMD Athlon X4 750K @ 4.1GHz AMD Radeon HD 7770 GHz Edition 60+ FPS, with only minor occasional dips. This dive-bombs to around 45FPS on tracks with rain effects. Background music does not play at all with HLE or LLE audio.
4.0-3514 Windows 7 64-bit Intel Core 2 Quad Q9550@2.83GHz Nvidia GeForce GTX280 Runs nearly perfectly, with full audio support using HLE audio. Does momentary hiccups when the game must load a really busy area but it's so rare and brief that it does not cause problems. MasterV

Gameplay Videos