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Call of Duty: World at War: Difference between revisions
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m (→Configuration: clean up, replaced: |graphicsplugin â |gfxbackend (2)) |
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|recompiler = | |recompiler = | ||
|recompilernotes = | |recompilernotes = | ||
| | |gfxbackend = | ||
| | |gfxbackendnotes = | ||
|forcefilter = | |forcefilter = | ||
|forcefilternotes = | |forcefilternotes = |
Revision as of 10:44, 31 March 2011
Call of Duty: World at War | |
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Developer(s) | |
Publisher(s) | Activision |
Series | Call of Duty |
Platform(s) | Wii |
Genre(s) | First-Person Shooter |
Mode(s) | Single-player, Multiplayer, Co-op |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Call of Duty: World at War
Problems
The game crashes before the actual gameplay. (Error: Unknown texture copy format: 0x21)
Controls
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Call of Duty: World at War since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
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