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Call of Duty: World at War: Difference between revisions
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== Problems == | == Problems == | ||
The game crashes before the actual gameplay. (Error: Unknown texture copy format: 0x21) | The game crashes before the actual gameplay. (Error: Unknown texture copy format: 0x21) | ||
Setting EFB Copies to "Texture" instead of "Ram" fixes this crash | |||
== Configuration == | == Configuration == |
Revision as of 09:53, 18 October 2012
Call of Duty: World at War | |
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Developer(s) | |
Publisher(s) | Activision |
Series | Call of Duty |
Platform(s) | Wii |
Genre(s) | First-Person Shooter |
Mode(s) | Single-player, Multiplayer, Co-op |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Problems
The game crashes before the actual gameplay. (Error: Unknown texture copy format: 0x21) Setting EFB Copies to "Texture" instead of "Ram" fixes this crash
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Call of Duty: World at War since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |