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Call of Duty 2: Big Red One
Call of Duty 2: Big Red One | |
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Developer(s) | Gray Matter Interactive, Treyarch, Pi Studios |
Publisher(s) | Activision |
Series | Call of Duty |
Platform(s) | GameCube |
Release date(s) | NA November 1, 2005 EU November 18, 2005 |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Call of Duty 2: Big Red One offers cinematic intensity as never before on consoles. The hallmark cinematic intensity of Call of Duty returns with a more complete gameplay experience of World War II combat. Experience a wide variety of missions on land, sea, and in the air, with the aid of over three dozen authentic American, Italian, French, and German weapons. Charge into battle together as Allied and Axis planes duel overhead, artillery explosions shake the ground and choke the air, and bullets and shrapnel streak past you and your squadmates. Experience war-torn Europe and Africa, from the blistering desert expanses of Tunisia and Libya to the beautiful yet deadly countrysides of Italy, France, Belgium, and Germany.
Emulation Information
16:9
Call of Duty 2: Big Red One has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.
Problems
There are no reported problems with this title.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Call of Duty 2: Big Red One since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7283 | Windows 7 | Intel Core i3-2310M @ 2.1 GHz | Intel HD Graphics | Cannot run the game in mode interpreter | Honguito98 |
3.0-735 | Windows 7 | Intel Core i7-2670QM @ 2.2 GHz | Intel HD Graphics 3000 | Couldn't get it to run in any mode. Tried interpreter and it showed the "Licensed by Nintendo" screen. That's as far as I could get it to work. | Ramon M |
3.0-776 | Mac OS X 10.7.4 | Intel Core i7 @ 2.2 GHz | AMD Radeon HD 6750M | Not playable. Game does not start at all in "JIT Recompiler" mode. Using "Interpreter" mode, the game starts but is *extremely* slow, a lot of patience is needed to actually see something happen. I managed to progress through the "Licensed by Nintendo" screen (wait a minute), the loading screen with a rotating "2" in the bottom right corner (wait several minutes), the autosave warning screen, the copyright screen, the Activision logo video (skipped), 3 other videos (skipped), the "Press Start" screen, the Profile Manager screen, and I gave up on the profile creation screen. Framerate was around 2FPS and speed was around 5%. Tested with default settings (except the mentioned CPU emulator engine changes) and DSP HLE. | Nolendil |
3.5-2246 | Windows 8 | Intel Core i7-3740QM @ 2.7 GHz | ATI Radeon HD 7970M | Using all settings that should speed up the game, 10-15FPS at the beginning of the tutorial level. Barely playable, but excruciatingly slow. | Telogor |
4.0-5637 | Windows 7 | Intel Core i7-3820 @ 3.6 GHz | NVIDIA GeForce GTX 970 | With 4X resolution and 8x AA, game plays very well with default settings (game has a profile in Dolphin and is listed as "Playable.") FPS locked to 30, occasional drops as low as 20, and some equally rare audio slowdown. | keboose |
5.0-4607 | Windows 10 | Intel Core i7-6700K @ 4 GHz | NVIDIA GeForce GTX 1080 | Playable. Needs overclock and a good PC system for higher FPS values. | SuperSonic |
Gameplay Videos
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- Gray Matter Interactive (Developer)
- Treyarch (Developer)
- Pi Studios (Developer)
- Activision (Publisher)
- Call of Duty (Series)
- North America (Release region)
- Europe (Release region)
- 2005 (Initial release year)
- First-person shooter (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (GPU): AMD
- Tested On (GPU): ATI
- Tested On (Release): 4.0
- Tested On (GPU): NVIDIA
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games