| Progress Continues
We've already had 11048 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August/September 2019 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Call of Duty 2: Big Red One
|Call of Duty 2: Big Red One|
|Developer(s)||Gray Matter Interactive, Treyarch, Pi Studios|
|Series||Call of Duty|
|Release date(s)|| NA November 1, 2005|
EU November 18, 2005
|Input methods||GameCube Controller|
|GameIDs||GQCP52, GQCF52, GQCE52, GQCD52, GQCI52, GQCS52|
Call of Duty 2: Big Red One offers cinematic intensity as never before on consoles. The hallmark cinematic intensity of Call of Duty returns with a more complete gameplay experience of World War II combat. Experience a wide variety of missions on land, sea, and in the air, with the aid of over three dozen authentic American, Italian, French, and German weapons. Charge into battle together as Allied and Axis planes duel overhead, artillery explosions shake the ground and choke the air, and bullets and shrapnel streak past you and your squadmates. Experience war-torn Europe and Africa, from the blistering desert expanses of Tunisia and Libya to the beautiful yet deadly countrysides of Italy, France, Belgium, and Germany.
Call of Duty 2: Big Red One has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Call of Duty 2: Big Red One since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i3-2310M @ 2.1GHz||Intel HD Graphics||Cannot run the game in mode interpreter||Honguito98|
|Windows 7||Intel Core i7-2670QM @ 2.2GHz||Intel HD Graphics 3000||Couldn't get it to run in any mode. Tried interpreter and it showed the "Licensed by Nintendo" screen. That's as far as I could get it to work.||Ramon M|
|Mac OS X 10.7.4||Intel Core i7 @ 2.2GHz||AMD Radeon HD 6750M||Not playable. Game does not start at all in "JIT Recompiler" mode. Using "Interpreter" mode, the game starts but is *extremely* slow, a lot of patience is needed to actually see something happen. I managed to progress through the "Licensed by Nintendo" screen (wait a minute), the loading screen with a rotating "2" in the bottom right corner (wait several minutes), the autosave warning screen, the copyright screen, the Activision logo video (skipped), 3 other videos (skipped), the "Press Start" screen, the Profile Manager screen, and I gave up on the profile creation screen. Framerate was around 2FPS and speed was around 5%. Tested with default settings (except the mentioned CPU emulator engine changes) and DSP HLE.||Nolendil|
|Windows 8||Intel Core i7-3740QM @ 2.7GHz||ATI Radeon HD 7970M||Using all settings that should speed up the game, 10-15FPS at the beginning of the tutorial level. Barely playable, but excruciatingly slow.||Telogor|
|Windows 7||Intel Core i7-3820 @ 3.6GHz||NVIDIA GeForce GTX 970||With 4X resolution and 8x AA, game plays very well with default settings (game has a profile in Dolphin and is listed as "Playable.") FPS locked to 30, occasional drops as low as 20, and some equally rare audio slowdown.||keboose|
|Windows 10||Intel Core i7-6700K @ 4GHz||NVIDIA GeForce GTX 1080||Playable. Needs overclock and a good PC system for higher FPS values.||SuperSonic|