Call of Duty 2: Big Red One: Difference between revisions

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{{testing/entry|revision=3.5-2246|OS=Windows 8 x64|CPU=Intel Core i7 3740QM @ 2.70GHz|GPU=ATI Radeon HD 7970M 2GB|result=Using all settings that should speed up the game, 10-15 fps at the beginning of the tutorial level.  Barely playable, but excruciatingly slow.|tester=Telogor}}
{{testing/entry|revision=3.5-2246|OS=Windows 8 x64|CPU=Intel Core i7-3740QM @ 2.70GHz|GPU=ATI Radeon HD 7970M 2GB|result=Using all settings that should speed up the game, 10-15 fps at the beginning of the tutorial level.  Barely playable, but excruciatingly slow.|tester=Telogor}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3-2310M @ 2.1GHz|GPU=Intel HD Graphics|result=Cannot run the game in mode interpreter|tester=Honguito98}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3-2310M @ 2.1GHz|GPU=Intel HD Graphics|result=Cannot run the game in mode interpreter|tester=Honguito98}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Couldn't get it to run in any mode. Tried interpreter and it showed the "Licensed by Nintendo" screen. That's as far as I could get it to work.|tester=Ramon M}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Couldn't get it to run in any mode. Tried interpreter and it showed the "Licensed by Nintendo" screen. That's as far as I could get it to work.|tester=Ramon M}}

Revision as of 21:31, 10 June 2014

Call of Duty 2: Big Red One
CallofDuty2BigRedOneGC.jpg
Developer(s) Gray Matter Interactive, Treyarch, Pi Studios
Publisher(s) Activision
Series Call of Duty
Platform(s) GameCube
Release date(s) NA November 1, 2005
EU November 18, 2005
JP June 29, 2006
Genre(s) First-person shooter
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Call of Duty 2: Big Red One
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Call of Duty 2: Big Red One offers cinematic intensity as never before on consoles. The hallmark cinematic intensity of Call of Duty returns with a more complete gameplay experience of World War II combat. Experience a wide variety of missions on land, sea, and in the air, with the aid of over three dozen authentic American, Italian, French, and German weapons. Charge into battle together as Allied and Axis planes duel overhead, artillery explosions shake the ground and choke the air, and bullets and shrapnel streak past you and your squadmates. Experience war-torn Europe and Africa, from the blistering desert expanses of Tunisia and Libya to the beautiful yet deadly countrysides of Italy, France, Belgium, and Germany.

Problems

Interpreter Mode

Interpreter mode used to be required, but such was resolved with 3.5-138.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Call of Duty 2: Big Red One since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.5-2246 Windows 8 x64 Intel Core i7-3740QM @ 2.70GHz ATI Radeon HD 7970M 2GB Using all settings that should speed up the game, 10-15 fps at the beginning of the tutorial level. Barely playable, but excruciatingly slow. Telogor
^r7283 Windows 7 x64 Intel Core i3-2310M @ 2.1GHz Intel HD Graphics Cannot run the game in mode interpreter Honguito98
^3.0-735 Windows 7 x64 Intel Core i7-2670QM @ 2.2GHz Intel HD Graphics 3000 Couldn't get it to run in any mode. Tried interpreter and it showed the "Licensed by Nintendo" screen. That's as far as I could get it to work. Ramon M
^3.0-776 Mac OS X 10.7.4 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Not playable. Game does not start at all in "JIT Recompiler" mode. Using "Interpreter" mode, the game starts but is *extremely* slow, a lot of patience is needed to actually see something happen. I managed to progress through the "Licensed by Nintendo" screen (wait a minute), the loading screen with a rotating "2" in the bottom right corner (wait several minutes), the autosave warning screen, the copyright screen, the Activision logo video (skipped), 3 other videos (skipped), the "Press Start" screen, the Profile Manager screen, and I gave up on the profile creation screen. Framerate was around 2 FPS and speed was around 5%. Tested with default settings (except the mentioned CPU emulator engine changes) and DSP HLE. Nolendil

Gameplay Videos

Template:Navigation Call of Duty