Call of Duty 2: Big Red One

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Call of Duty 2: Big Red One
CallofDuty2BigRedOneGC.jpg
Developer(s) Gray Matter Interactive, Treyarch, Pi Studios
Publisher(s) Activision
Series Call of Duty
Platform(s) GameCube
Release date(s) NA November 1, 2005
EU November 18, 2005
JP June 29, 2006
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Call of Duty 2: Big Red One
Playable
GameIDs
See also...

Dolphin Forum thread
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Call of Duty 2: Big Red One is a World War II video game for the Nintendo GameCube, PlayStation 2, and Xbox. It was released on November 1, 2005, in Canada and the United States. While developed by Treyarch, personnel from Gray Matter Interactive, who created the Call of Duty: United Offensive expansion pack for the PC, also worked with them on the game. Pi Studios contributed as well.

Problems

Requires Intepreter Mode

This game only runs. very slowly, in interpreter mode. When set on Interpreter mode, only 'Licensed by Nintendo' is seen. No menus, no intros, put aside playability.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
CPU Emulator Engine Interpreter Game won't run in the JIT modes

Version Compatibility

The graph below charts the compatibility with Call of Duty 2: Big Red One since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7283 Windows 7 x64 Intel Core i3-2310M @ 2.1GHz Intel HD Graphics Cannot run the game in mode interpreter Honguito98
3.0-735 Windows 7 x64 Intel Core i7-2670QM @ 2.2GHz Intel HD Graphics 3000 Couldn't get it to run in any mode. Tried interpreter and it showed the "Licensed by Nintendo" screen. That's as far as I could get it to work. Ramon M
3.0-776 Mac OS X 10.7.4 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Not playable. Game does not start at all in "JIT Recompiler" mode. Using "Interpreter" mode, the game starts but is *extremely* slow, a lot of patience is needed to actually see something happen. I managed to progress through the "Licensed by Nintendo" screen (wait a minute), the loading screen with a rotating "2" in the bottom right corner (wait several minutes), the autosave warning screen, the copyright screen, the Activision logo video (skipped), 3 other videos (skipped), the "Press Start" screen, the Profile Manager screen, and I gave up on the profile creation screen. Framerate was around 2 fps and speed was around 5%. Tested with default settings (except the mentioned CPU emulator engine changes) and DSP HLE. Nolendil

Gameplay Videos

Template:Navigation Call of Duty