Capcom vs. SNK 2 EO: Difference between revisions

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(→‎Problems: combine virtual xfb problems, note that the setting is defaulted)
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== Problems ==
== Problems ==
=== Flickering ===
=== Virtual XFB ===
2d images flicker during fights. To fix this enable XFB.
During gameplay, 2D sprites can flicker and the framerate can incorrectly throttle to as high as 240 or 480 FPS without Virtual XFB; however, Virtual XFB is set by default for this game. This can be changed in the game's properties


=== Sprite Joins ===
=== Sprite Joins ===
Small gaps between sprite regions occur. To fix this turn off Bi/Trilinear Filtering.
Small gaps between sprite regions occur. To fix this turn off Bi/Trilinear Filtering.
{{image|07.png|Small gaps between sprite regions|br}}
{{image|07.png|Small gaps between sprite regions|br}}
=== Frame Rate ===
This game seems to throttle to 240 FPS and 480 FPS during gameplay. To set it to 60 FPS, like most other GameCube games, enable XFB.


== Configuration ==
== Configuration ==

Revision as of 22:29, 25 January 2015

Capcom vs. SNK 2 EO
CapcomvsSNK2EOGC.jpg
Developer(s) Capcom
Publisher(s) Capcom
Series vs.
Platform(s) GameCube
Release date(s) JP July 4, 2002
NA August 30, 2002
EU September 23, 2002
Genre(s) Fighting
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Capcom vs. SNK 2 EO
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Capcom vs. SNK 2: Mark of the Millennium 2001, known as Millionaire Fighting 2001 in Japan, is a sequel to the fighting game Capcom vs. SNK.

Capcom vs. SNK 2 EO is the same game like Capcom vs. SNK 2 but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions.

Problems

Virtual XFB

During gameplay, 2D sprites can flicker and the framerate can incorrectly throttle to as high as 240 or 480 FPS without Virtual XFB; however, Virtual XFB is set by default for this game. This can be changed in the game's properties

Sprite Joins

Small gaps between sprite regions occur. To fix this turn off Bi/Trilinear Filtering.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Normal Corrects text in dialog, and likely elsewhere.

Version Compatibility

The graph below charts the compatibility with Capcom vs. SNK 2 EO since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21453 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6468 Windows 7 x64 Intel Core i7-860 ATI Radeon HD 4650 Perfect 60 FPS, Sprite Joins was the only problem ThatLuciano
r7227 Windows 7 x64 Intel Core i7-860 ATI Radeon HD 4650 Perfect by using suggested settings ThatLuciano
r7283 Windows 7 x64 Intel Core i3-2310M Intel HD Graphics Perfect 60 FPS Honguito98
3.0-370 Linux Archlinux 3.1.3-pae x86 Intel Core 2 Quad Q8400 @ 2.66GHz nVidia GeForce 9500 GT Playable with the defaults settings (60 FPS, minor glitches in sprites) zuargo

Gameplay Videos