Difference between revisions of "Capcom vs. SNK 2 EO"

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{{Infobox VG
 
{{Infobox VG
|title        = Capcom vs. SNK 2 EO
+
|image     = [[File:CapcomvsSNK2EOGC.jpg|300px]]
|image         = [[File:CapcomvsSNK2EOGC.jpg|300px|Capcom vs. SNK 2 EO]]
+
|developer = Capcom
|developer     = Capcom
+
|publisher = Capcom
|publisher     = Capcom
+
|series    = vs.
|genre         = Fighting
+
|released  = {{vgrelease|JP=July 4, 2002|NA=August 30, 2002|EU=September 23, 2002}}
|modes         = Single-Player, Multiplayer
+
|genre     = Fighting
|platforms     = [[Nintendo GameCube]]
+
|modes     = Single-player, Multiplayer (2)
|input        = Gamepad, Joystick
+
|input     = GameCube Controller
|compatibility = {{ratingsGC|name=Capcom vs. SNK 2 EO}}
+
|forumlink = http://forums.dolphin-emu.org/Thread-gc-capcom-vs-snk-2-eo
 
}}
 
}}
  
'''''Capcom vs. SNK 2: Mark of the Millennium 2001''''', known as '''''Millionaire Fighting 2001''''' in Japan, is a sequel to the fighting game ''Capcom vs. SNK''. This game was released on NAOMI hardware in the arcade. It was later released for the Sega Dreamcast (Japan only) and PlayStation 2, with the [[Nintendo GameCube]] and Xbox receiving an updated version titled ''Capcom vs. SNK 2 EO''.
+
'''''Capcom vs. SNK 2: Mark of the Millennium 2001''''', known as '''''Millionaire Fighting 2001''''' in Japan, is a sequel to the fighting game ''Capcom vs. SNK''.  
  
 
''Capcom vs. SNK 2 EO'' is the same game like ''Capcom vs. SNK 2'' but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. ''Capcom vs. SNK 2 EO'' also removed the Roll Cancel glitch that was in the original versions.
 
''Capcom vs. SNK 2 EO'' is the same game like ''Capcom vs. SNK 2'' but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. ''Capcom vs. SNK 2 EO'' also removed the Roll Cancel glitch that was in the original versions.
  
==Problems==
+
== Emulation Information ==
===Flickering===
+
{{Problems/GC Font}}
2d images flicker during fights. To fix this enable XFB.
 
  
===Sprite Joins===
+
== Problems ==
Small gaps between sprite regions occur. To fix this turn off Bi/Trilinear Filtering.
+
{{Problems|{{#vardefineecho:problems|
[[File:07.png|center|600px]]
+
=== <s>Virtual XFB</s> ===
 +
During gameplay, 2D sprites can flicker and the framerate can incorrectly throttle to as high as 240 or 480FPS without Virtual XFB; however, Virtual XFB is now set by default for this game. Fixed by {{revision|5.0-5874}}.
  
===Frame Rate===
+
=== <s>Missing Characters</s> ===
This game seems to throttle to 240 FPS and 480 FPS during gameplay. To set it to 60 FPS like most other GameCube games you must enable XFB.
+
Characters in some dialogs will display as white boxes rather than the appropriate character. Fixed sometime before {{revision|5.0-321}}.
  
==Configuration==
+
}}}}
 +
 
 +
== Enhancements ==
 +
=== Sprite Joins ===
 +
Small gaps between sprite regions occur when using the Force Texture Filtering enhancement.
 +
{{image|07.png|Small gaps between sprite regions|br}}
 +
=== Widescreen ===
 +
The Widescreen hack of Dolphin has issues with alignment that can be fixed with a Gecko code.
 +
==== NTSC-U ====
 +
<pre>$16:9 Widescreen
 +
042B61A8 3FFC71C7
 +
C2094748 00000003
 +
EC011028 C94280E8
 +
FD0A0032 FD004050
 +
60000000 00000000
 +
0403F5CC C0828730
 +
042B65C0 46FFFFFF
 +
042B65C4 46FFFFFF
 +
</pre>
 +
 
 +
== Configuration ==
 +
<!--A full list of options is available at Template:Config/doc-->
 
{{Config
 
{{Config
|dualcore              =
+
 
|dualcorenotes        =
 
|idleskipping          =
 
|idleskippingnotes    =
 
|dsplleonthread        =
 
|dsplleonthreadnotes  =
 
|hletheipll            =
 
|hletheipllnotes      =
 
|cpuengine            =
 
|cpuenginenotes      =
 
|gfxbackend        =
 
|gfxbackendnotes  =
 
|forcefilter          = Off
 
|forcefilternotes      = This makes the game look better but causes the small sprite gaps.
 
|widescreenhack        =
 
|widescreenhacknotes  =
 
|cpuefbaccess          =
 
|cpuefbaccessnotes    =
 
|accuratetexturecache      = Normal
 
|accuratetexturecachenotes = This corrects text in the dialogs, and likely elsewhere. Fast mode results in residual issues.
 
|efbscaledcopy        =
 
|efbscaledcopynotes    =
 
|disablefog            =
 
|disablefognotes      =
 
|efbcopy              =
 
|efbcopynotes          =
 
|xfb                  = Enable
 
|xfbnotes              = Choose Virtual, since Real causes a diagnal screen tear. This fixes the flickering and FPS problems.
 
|realxfb              =
 
|realxfbnotes          =
 
|dspengine            =
 
|dspenginenotes        =
 
|hleaudio              =
 
|hleaudionotes        =
 
|dtkmusic              =
 
|dtkmusicnotes        =
 
|jitdynarec            =
 
|jitdynarecnotes      =
 
|audiothrottle        =
 
|audiothrottlenotes    =
 
|audiobackend          =
 
|audiobackendnotes    =
 
|projectionhack        =
 
|projectionhacknotes  =
 
|patches              =
 
|patchesnotes          =
 
 
}}
 
}}
  
 
== Version Compatibility ==
 
== Version Compatibility ==
 
{{VersionCompatibility}}
 
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
+
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6468|****}}
+
{{VersionCompatibilityVersion|6468|****|Broken text}}
 +
{{VersionCompatibilityVersion|5.0-321|*****|Text fixed}}
 
{{VersionCompatibilityClose}}
 
{{VersionCompatibilityClose}}
  
 
== Testing ==
 
== Testing ==
{{Testing}}
+
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
+
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=6468|OS=Windows 7 x64|CPU=Intel Core i7 860|GPU=ATI Radeon 4650|result=Perfect 60 FPS, Sprite Joins was the only problem|tester=[[User:ThatLuciano|ThatLuciano]]}}
+
{{testing/entry|revision=6468|OS=Windows 7|CPU=Intel Core i7-860|GPU=ATI Radeon HD 4650|result=Perfect 60FPS, Sprite Joins was the only problem|tester=ThatLuciano}}
{{Test Entry|revision=7227|OS=Windows 7 x64|CPU=Intel Core i7 860|GPU=ATI Radeon 4650|result=Perfect by using suggested settings|tester=[[User:ThatLuciano|ThatLuciano]]}}
+
{{testing/entry|revision=7227|OS=Windows 7|CPU=Intel Core i7-860|GPU=ATI Radeon HD 4650|result=Perfect by using suggested settings|tester=ThatLuciano}}
|}
+
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3-2310M|GPU=Intel HD Graphics|result=Perfect 60FPS|tester=Honguito98}}
 +
{{testing/entry|revision=3.0-370|OS=Arch Linux 3.1.3|CPU=Intel Core 2 Quad Q8400 @ 2.66GHz|GPU=NVIDIA GeForce 9500 GT|result=Playable with the defaults settings (60FPS, minor glitches in sprites)|tester=zuargo}}
 +
{{testing/entry|revision=4.0-5293|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect with default settings, constant 100% speed. Only problem noticed is some letters will display as small white rectangles instead of the proper texture regardless of texture cache setting, but it's usually only one letter per block of text so it's easy to understand what the message is saying anyways.|tester=Xerxes}}
 +
{{testing/entry|revision=4.0-5858|OS=Windows 8.1|CPU=AMD A8-5500 @ 3.2GHz|GPU=AMD Radeon HD 7400m|result=This game has no issues and runs smoothly when using the proper settings. When i first played, had the flicker issue but that was easily fixed. The text error is still present here but like the previous test said, you can understand it anyways. And that's the only error!|tester=JMTestinTest}}
 +
{{testing/entry|revision=5.0-321|OS=Windows 10|CPU=AMD FX-6120 @ 3.5GHz|GPU=AMD Radeon HD 7850|result=Perfect 60 FPS, widescreen works as intended, and sprites display correctly with texture filtering disabled. Netplay works using DirectX12 but crashes using any other graphics backend.|tester=GiveTHawkAGun}}
 +
{{testing/entry|revision=5.0-4305|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Perfect with default settings now. The only real emulation problem before was missing letters in dialogue and this seems to be fixed. All other problems are caused by using enhancements; with everything defaulted, it's fine.|tester=Xerxes}}
 +
{{testing/end}}
  
 
== Gameplay Videos ==
 
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=yrhvldkOg-c Capcom VS SNK 2 EO Dolphin Emulator By Tchong]
+
{{VideoGallery
 +
|vid1=3oCOomiEAWY|cap1=Dolphin Emulator 4.0.2 - Capcom vs. SNK 2 (1080p HD) - Nintendo GameCube
 +
|vid2=vD5T-mEdrOM|cap2=Capcom vs. SNK 2 EO on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
 +
|vid3=yrhvldkOg-c|cap3=Capcom VS SNK 2 EO Dolphin Emulator By Tchong
 +
|vid4=WC007-9XGPc|cap4=Capcom vs. SNK 2 EO (Arcade Mode with Rugal) - Dolphin 5.0-4335
 +
|vid5=Qm9oQc-YmBY|cap5=Dolphin Emulator 5.0 - Capcom vs. SNK 2 (1080p HD) - Nintendo GameCube
 +
 
 +
}}
  
 
[[Category:GameCube games]]
 
[[Category:GameCube games]]

Latest revision as of 14:04, 7 June 2019

Capcom vs. SNK 2 EO
CapcomvsSNK2EOGC.jpg
Developer(s) Capcom
Publisher(s) Capcom
Series vs.
Platform(s) GameCube
Release date(s) JP July 4, 2002
NA August 30, 2002
EU September 23, 2002
Genre(s) Fighting
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Capcom vs. SNK 2 EO
Perfect
GameIDs GEOE08, GEOP08, GEOJ08
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Capcom vs. SNK 2: Mark of the Millennium 2001, known as Millionaire Fighting 2001 in Japan, is a sequel to the fighting game Capcom vs. SNK.

Capcom vs. SNK 2 EO is the same game like Capcom vs. SNK 2 but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions.

Emulation Information

Improper GameCube Font

Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.

This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.

NTSC CRC32 Brazil CRC32 PAL CRC32
v1.0 6DAC1F2A 4F319F43
v1.1 D5E6FEEA 667D0B64
v1.2 86573808 AD1B7F16

Problems

Virtual XFB

During gameplay, 2D sprites can flicker and the framerate can incorrectly throttle to as high as 240 or 480FPS without Virtual XFB; however, Virtual XFB is now set by default for this game. Fixed by 5.0-5874.

Missing Characters

Characters in some dialogs will display as white boxes rather than the appropriate character. Fixed sometime before 5.0-321.

Enhancements

Sprite Joins

Small gaps between sprite regions occur when using the Force Texture Filtering enhancement.

Widescreen

The Widescreen hack of Dolphin has issues with alignment that can be fixed with a Gecko code.

NTSC-U

$16:9 Widescreen
042B61A8 3FFC71C7
C2094748 00000003
EC011028 C94280E8
FD0A0032 FD004050
60000000 00000000
0403F5CC C0828730
042B65C0 46FFFFFF
042B65C4 46FFFFFF

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Capcom vs. SNK 2 EO since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12904 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6468 Windows 7 Intel Core i7-860 ATI Radeon HD 4650 Perfect 60FPS, Sprite Joins was the only problem ThatLuciano
r7227 Windows 7 Intel Core i7-860 ATI Radeon HD 4650 Perfect by using suggested settings ThatLuciano
r7283 Windows 7 Intel Core i3-2310M Intel HD Graphics Perfect 60FPS Honguito98
3.0-370 Arch Linux 3.1.3 Intel Core 2 Quad Q8400 @ 2.66GHz NVIDIA GeForce 9500 GT Playable with the defaults settings (60FPS, minor glitches in sprites) zuargo
4.0-5293 Ubuntu 14.10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Almost perfect with default settings, constant 100% speed. Only problem noticed is some letters will display as small white rectangles instead of the proper texture regardless of texture cache setting, but it's usually only one letter per block of text so it's easy to understand what the message is saying anyways. Xerxes
4.0-5858 Windows 8.1 AMD A8-5500 @ 3.2GHz AMD Radeon HD 7400m This game has no issues and runs smoothly when using the proper settings. When i first played, had the flicker issue but that was easily fixed. The text error is still present here but like the previous test said, you can understand it anyways. And that's the only error! JMTestinTest
5.0-321 Windows 10 AMD FX-6120 @ 3.5GHz AMD Radeon HD 7850 Perfect 60 FPS, widescreen works as intended, and sprites display correctly with texture filtering disabled. Netplay works using DirectX12 but crashes using any other graphics backend. GiveTHawkAGun
5.0-4305 Windows 10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 1060 Perfect with default settings now. The only real emulation problem before was missing letters in dialogue and this seems to be fixed. All other problems are caused by using enhancements; with everything defaulted, it's fine. Xerxes

Gameplay Videos