Capcom vs. SNK 2 EO: Difference between revisions
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==Problems== | ==Problems== | ||
===Flickering=== | ===Flickering=== | ||
2d images flicker during fights. | 2d images flicker during fights. This requires you to have a setup capable of handling the full FPS, any hiccup causes this problem. | ||
===Sprite Joins=== | ===Sprite Joins=== | ||
Small gaps between sprite regions occur. | Small gaps between sprite regions occur. To fix this turn off Bi/Trilinear Filtering. | ||
[[File:07.png|thumb|center|600px]] | [[File:07.png|thumb|center|600px]] | ||
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|graphicsplugin = | |graphicsplugin = | ||
|graphicspluginnotes = | |graphicspluginnotes = | ||
|forcefilter = | |forcefilter = Off | ||
|forcefilternotes = This | |forcefilternotes = This makes the game look better but causes the small sprite gaps. | ||
|widescreenhack = | |widescreenhack = | ||
|widescreenhacknotes = | |widescreenhacknotes = |
Revision as of 01:54, 27 February 2011
Capcom vs. SNK 2 EO | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Platform(s) | GameCube |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer (two players) |
Input methods | |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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Capcom vs. SNK 2: Mark of the Millennium 2001, known as Millionaire Fighting 2001 in Japan, is a sequel to the fighting game Capcom vs. SNK. This game was released on NAOMI hardware in the arcade. It was later released for the Sega Dreamcast (Japan only) and PlayStation 2, with the GameCube and Xbox receiving an updated version titled Capcom vs. SNK 2 EO.
Capcom vs. SNK 2 EO is the same game like Capcom vs. SNK 2 but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions.
Problems
Flickering
2d images flicker during fights. This requires you to have a setup capable of handling the full FPS, any hiccup causes this problem.
Sprite Joins
Small gaps between sprite regions occur. To fix this turn off Bi/Trilinear Filtering.
Configuration
This title does not need non-default settings to run properly.