| Progress Continues
We've already had 11827 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: December 2019 and January 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Difference between revisions of "Capcom vs. SNK 2 EO"
|Line 20:||Line 20:|
== Problems ==
== Problems ==
=== <s>Missing Characters</s> ===
=== <s>Missing Characters</s> ===
Revision as of 23:26, 5 June 2019
|Capcom vs. SNK 2 EO|
|Release date(s)|| JP July 4, 2002|
NA August 30, 2002
EU September 23, 2002
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
|GameIDs||GEOE08, GEOP08, GEOJ08|
Capcom vs. SNK 2: Mark of the Millennium 2001, known as Millionaire Fighting 2001 in Japan, is a sequel to the fighting game Capcom vs. SNK.
Capcom vs. SNK 2 EO is the same game like Capcom vs. SNK 2 but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions.
Improper GameCube Font
Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.
This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer . GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.
|NTSC CRC32||Brazil CRC32||PAL CRC32|
Characters in some dialogs will display as white boxes rather than the appropriate character. Fixed sometime before.
Small gaps between sprite regions occur when using the Force Texture Filtering enhancement.
The Widescreen hack of Dolphin has issues with alignment that can be fixed with a Gecko code.
$16:9 Widescreen 042B61A8 3FFC71C7 C2094748 00000003 EC011028 C94280E8 FD0A0032 FD004050 60000000 00000000 0403F5CC C0828730 042B65C0 46FFFFFF 042B65C4 46FFFFFF
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Capcom vs. SNK 2 EO since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-860||ATI Radeon HD 4650||Perfect 60FPS, Sprite Joins was the only problem||ThatLuciano|
|Windows 7||Intel Core i7-860||ATI Radeon HD 4650||Perfect by using suggested settings||ThatLuciano|
|Windows 7||Intel Core i3-2310M||Intel HD Graphics||Perfect 60FPS||Honguito98|
|Arch Linux 3.1.3||Intel Core 2 Quad Q8400 @ 2.66GHz||NVIDIA GeForce 9500 GT||Playable with the defaults settings (60FPS, minor glitches in sprites)||zuargo|
|Ubuntu 14.10||Intel Core i3-3220 @ 3.3GHz||NVIDIA GeForce GTX 650||Almost perfect with default settings, constant 100% speed. Only problem noticed is some letters will display as small white rectangles instead of the proper texture regardless of texture cache setting, but it's usually only one letter per block of text so it's easy to understand what the message is saying anyways.||Xerxes|
|Windows 8.1||AMD A8-5500 @ 3.2GHz||AMD Radeon HD 7400m||This game has no issues and runs smoothly when using the proper settings. When i first played, had the flicker issue but that was easily fixed. The text error is still present here but like the previous test said, you can understand it anyways. And that's the only error!||JMTestinTest|
|Windows 10||AMD FX-6120 @ 3.5GHz||AMD Radeon HD 7850||Perfect 60 FPS, widescreen works as intended, and sprites display correctly with texture filtering disabled. Netplay works using DirectX12 but crashes using any other graphics backend.||GiveTHawkAGun|
|Windows 10||Intel Core i3-3220 @ 3.3GHz||NVIDIA GeForce GTX 1060||Perfect with default settings now. The only real emulation problem before was missing letters in dialogue and this seems to be fixed. All other problems are caused by using enhancements; with everything defaulted, it's fine.||Xerxes|