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Castlevania III: Dracula's Curse
|Castlevania III: Dracula's Curse|
|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP December 22, 1989
NA September 1, 1990
EU December 10, 1992
JP April 21, 2009
NA January 12, 2009
EU October 31, 2008
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FEQP01, FEQJ01, FEQE01|
In Castlevania III: Dracula's Curse take on the role of Trevor Belmont, forefather of Simon, and battle Dracula in a time long before the events of the first two Castlevania games. In addition to his trusty whip, Trevor has a power never before seen--the ability to transform into one of three different companion spirits that he meets at various points in his quest: Syfa, a young vampire hunter capable of powerful magic; Grant, a ferocious pirate who can climb on walls; and Alucard, forgotten son of Dracula, able to shoot fireballs and transform into a bat. Lead on with bravery as you overcome 17 levels of never-ending horror. Use an assortment of weapons (some specific to each character) as you choose which path to follow in your fight against Dracula and his army.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Castlevania III: Dracula's Curse since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: