Cave Story

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Revision as of 18:58, 26 December 2011 by Kolano (talk | contribs) (This Wiki isn't about advertizing PC versions of games, it's about emulating Wii/Gamecube games)
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Cave Story
Cavestory.jpg
Developer(s)
Publisher(s)
Platform(s) WiiWare
Release date(s) PC
JP December 20, 2004
WiiWare
NA March 22, 2010
EU December 10, 2010
DSiWare
NA November 29, 2010
EU Q4 2011
Nintendo 3DS
NA November 8, 2011
EU November 11, 2011
Genre(s) Action-adventure
Mode(s) Single-player
Input methods Wii Remote, Classic Controller
Compatibility 5Stars5.pngEdit rating: Cave Story
Perfect
GameIDs
See also...

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Cave Story is a freeware platform-adventure video game released in 2004 for the PC. It was developed, designed, and programmed over five years entirely by Daisuke Amaya, art-name Pixel, in his free time. The game features classic 2D platform mechanics and is intended as an homage to the classic games that Pixel played in his youth, such as Metroid and Castlevania.

The game focuses on an amnesiac silent protagonist who awakens in a cave. Through his explorations, he discovers a plot by the Doctor, a megalomaniac who intends to force the inhabitants of the cave to fight for him in his bid to conquer the world. The protagonist is thrust into the position of savior as he endeavours to defeat the Doctor.

After its initial release on the Internet, Cave Story slowly gained popularity as an indie game. It received near universal acclaim for its compelling story and gameplay. As a result, Nicalis, an independent video game company, worked with Pixel to bring the game to Nintendo's WiiWare service in 2010. The WiiWare version features more detailed artwork and additional gameplay modes, and has been nominated for 2010 Nintendo Power Awards WiiWare Game of the Year.

Problems

Bad Sound

If the sound plugin DSP HLE is set to 48,000 Hz, the Original Music will not play properly, producing tones that fail to stop playing. This is easily resolved by setting DSP HLE's Sample Rate to 32,000 Hz

Crashes

Dolphin may occasionally crash without explanation, despite the game running flawlessly. This appears to be resolvable simply by locking threads to cores.

End Credits/Reset crash

Cave Story calls on firmware/IOS functions to reset the game, in either the Home menu or at the end of the game credits. This may be resolved by an up-to-date NAND dump, but otherwise is harmless. This crash will not prevent unlocking Sanctuary Time Attack or Boss Attack modes.


Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Cave Story since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21383 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos