Chibi-Robo! (GC): Difference between revisions

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{{testing/entry|revision=3.0-692|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 6970|result=Game works overall perfect, with about no slowdowns. Ranking up "cutscene" gives grey screen while scene lasts. Config: DX11, 2xNative, AA:4x, AF:16x, Per-pixel lightning enabled, OpenMP Texture Decoder enabled.|tester=}}
{{testing/entry|revision=3.0-692|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 6970|result=Game works overall perfect, with about no slowdowns. Ranking up "cutscene" gives grey screen while scene lasts. Config: DX11, 2xNative, AA:4x, AF:16x, Per-pixel lightning enabled, OpenMP Texture Decoder enabled.|tester=}}
{{testing/entry|revision=3.0-809|OS=Windows 7 x64|CPU=AMD Athlon x3 450 @ 3.2GHz|GPU=AMD Radeon HD 6870|result=Game works well, has some slowdowns, but randomly freezes. During this period the audio loops and is choppy.|tester=}}
{{testing/entry|revision=3.0-809|OS=Windows 7 x64|CPU=AMD Athlon x3 450 @ 3.2GHz|GPU=AMD Radeon HD 6870|result=Game works well, has some slowdowns, but randomly freezes. During this period the audio loops and is choppy.|tester=}}
{{testing/entry|revision=4.0-3894|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=nVidia GeForce GTX 780|result=Game runs mostly perfect; no slowdowns, freezes or apparent graphical glitches. No more grey screen on the rank-up scene. With either audio backend, music will randomly stop or loop incorrectly. Config: Direct3D, 1920x1080, 3x Native, 4x Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting enabled, OpenMP Texture Decoder enabled|tester=Techjar}}
{{testing/entry|revision=4.0-3894|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=Game runs mostly perfect; no slowdowns, freezes or apparent graphical glitches. No more grey screen on the rank-up scene. With either audio backend, music will randomly stop or loop incorrectly. Config: Direct3D, 1920x1080, 3x Native, 4x Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting enabled, OpenMP Texture Decoder enabled|tester=Techjar}}
{{testing/end}}
{{testing/end}}



Revision as of 23:04, 28 May 2015

Chibi-Robo!
Chibi-RoboGC.jpg
Developer(s) skip, Nintendo
Publisher(s) Nintendo
Platform(s) GameCube
Release date(s) JP June 23, 2005
NA February 8, 2006
EU May 26, 2006
Genre(s) Platform, Adventure
Mode(s) Single-player
Input methods GameCube Controller, Microphone
Compatibility 5Stars5.pngEdit rating: Chibi-Robo! (GC)
Perfect
GameIDs
See also...

Wii Version
Dolphin Forum thread
Open Issues
Search Google
Wikipedia page

Chibi-Robo!, fully titled Chibi-Robo! Plug Into Adventure in North America, is a platform/adventure video game for the Nintendo GameCube video game console. It was developed by skip Ltd. with collaboration from Nintendo, and was published by Nintendo in Japan June 23, 2005, in North America on February 6, 2006 and in Europe on May 26, 2006. The game was directed by Kenichi Nishi and Hiroshi Moriyama, and produced by Shigeru Miyamoto. Chibi-Robo! puts the player in the role of the titular character, a tiny, 10-centimeter tall robot owned by the Sanderson family. Gameplay revolves around collecting "Happy Points" by completing various tasks from picking up trash and cleaning up spills to helping solve the personal dilemmas of the Sanderson family and the living toys that inhabit their household. Chibi-Robo! also saw a Japanese re-release in 2009 for the Wii as part of the New Play Control! label.

Patches

16:9 Aspect Ratio (Widescreen) AR Codes

PAL[1]
16:9 Aspect Ratio (Widescreen) [Ralf]
D893-292Y-BN0G1
YF82-1PG1-6VCKZ

Problems

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Chibi-Robo! since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21268 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
Unknown Revision Windows 7 Intel Core i3-370m ATI Radeon HD 5450 Very slowly in cinematics and the rest of game
3.0-692 Windows 7 x64 Intel Core i5-2500K @ 4GHz AMD Radeon HD 6970 Game works overall perfect, with about no slowdowns. Ranking up "cutscene" gives grey screen while scene lasts. Config: DX11, 2xNative, AA:4x, AF:16x, Per-pixel lightning enabled, OpenMP Texture Decoder enabled.
3.0-809 Windows 7 x64 AMD Athlon x3 450 @ 3.2GHz AMD Radeon HD 6870 Game works well, has some slowdowns, but randomly freezes. During this period the audio loops and is choppy.
4.0-3894 Windows 7 x64 Intel Core i7-3930K @ 4.2GHz NVIDIA GeForce GTX 780 Game runs mostly perfect; no slowdowns, freezes or apparent graphical glitches. No more grey screen on the rank-up scene. With either audio backend, music will randomly stop or loop incorrectly. Config: Direct3D, 1920x1080, 3x Native, 4x Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting enabled, OpenMP Texture Decoder enabled Techjar

Gameplay Videos