| Progress Continues
We've already had 7082 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog. This month we catch up on the February and March Progress Report we missed providing last month.
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|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP September 27, 1985
NA May, 1988
JP March 11, 2008
NA May 27, 2008
EU/AUS July 25, 2008
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FEIE01, FEIP01, FEIJ01|
City Connection (シティコネクション) your mission: race your speed demon car from New York to Tokyo in record time. With the cops and the enemy on your tail. They ambush you at every turn, pushing you off the road, leaping into your path. You outsmart them, firing an arsenal of oil cans you've collected in the road, knocking them out and racking up more points. Cover every stretch of the highway in order to hit the next city. You can make it. Or can you?
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with City Connection since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|