| Progress Continues
We've already had 7082 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog. This month we catch up on the February and March Progress Report we missed providing last month.
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|Release date(s)|| NA April 29, 2003|
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
In City Racer ignite the engine and power up your Dodge Viper. Strap into real cars like the Dodge Viper as you blaze your way through the competition on the most famous city streets in the world. It's going to take more than mere speed to beat the competition, its going to take skill. Powerslide, Drift, and sideswipe the competition as you drive with style on your way to the winner's circle.
There are no reported problems with this title.
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No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with City Racer since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||Intel Xeon E5 V3 @ 2.3GHz||NVIDIA GeForce GTX 780||Loading screen after intro video took a longer than expected time (~3-5 minutes). Eventually, it loaded the main menu, which was slow but responsive (10-15 FPS). Getting into a quick game was possible; the game itself ran fine at solid 60 FPS with no perceived graphical problems. The car, however, experienced some deadzone issues (might be on my end). This was through the OpenGL plugin with 4x IR, 2x MSAA, and 4x Anisotropic filtering.||saintschultz|