| Progress Continues
We've already had 7082 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog. This month we catch up on the February and March Progress Report we missed providing last month.
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|Release date(s)|| EU July 24, 2009|
NA September 7, 2009
JP November 30, 2010
|Mode(s)||Single-player, Co-op (3)|
|Input methods||Wii Remote + Nunchuk|
|GameIDs||WCZJXK, WCZEXK, WCZPXK|
With ColorZ, set forth in your spaceships on a mission to clean up virus-infested planets. Immerse yourself in a new gameplay experience that will reveal mind-hand-eye coordination skills you never knew you had! Absorb viruses of your own color, but steer clear of the others. If you need to, you can cleverly merge your ships together to create new colors. Buzz past your enemies to keep your combo and clock up a new high-score record. Explore an extra dimension to the game with the multi-player mode and share the unique experience of cooperative play between friends. Pool your forces, synchronize your movements, and become a unified team (of up to 3 players) to meet the challenge together!
EFB to RAM Errors
Though disabling "Store EFB Copies to Texture Only" normally improves compatibility, in this title using EFB to RAM causes errors to occur. Similar errors occur with both the OpenGL and DirectX backends. Refer .
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with ColorZ since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD Athlon II X3 450 @ 3.4GHz||AMD Radeon HD 6670||Unbootable. (0FPS, 60VPS)||Faefdsedf|