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Crash Nitro Kart
Crash Nitro Kart | |
---|---|
Developer(s) | Vicarious Visions |
Publisher(s) | NA/EU/AUS Universal Interactive Studios JP Konami |
Series | Crash Bandicoot |
Platform(s) | GameCube |
Release date(s) | NA November 11, 2003 EU November 28, 2003 AUS December 3, 2003 JP July 8, 2004 |
Genre(s) | Racing, Action |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Crash Nitro Kart, Crash Bandicoot Bakusou! Nitro Kart in Japan, is the ninth installment in the Crash Bandicoot series. It is an indirect sequel to Crash Team Racing and the first full motion video based game in the series. The game's story centers on the abduction of Crash Bandicoot, along with other characters in the series, by the ruthless dictator Emperor Velo XXVII. Threatening to destroy the Earth if they refuse, he forces them all to race in his gigantic coliseum for the entertainment of his subjects.
Emulation Information
Texture Artifacts
Buttons and some character icons are rendered with swapped pixel columns. This is bug in how the game converts palleted PNG assets to C4 textures. It is not a problem with Dolphin. Since 5.0-20789 Dolphin comes with an Action Replay code that can be enabled to fix this issue.
Problems
There are no reported problems with this title.
Enhancements
Increase FPS
The game always runs at the highest dividend of the refresh rate that it can reach.
By raising the Emulated CPU Clock Override, it is possible to play at 60 FPS even in 4 players split-screen.
16:9 Widescreen
NA Gecko Code
C2192CE4 00000003 C0030000 2C040001 4182000C C0228A00 EC000072 00000000 04298420 3F400000 0410E010 38600001
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Crash Nitro Kart since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r4341 | Windows Vista | Intel Core 2 Duo E4500 @ 2.2 GHz | Intel GMA 945 | Unplayable: run smooth at 40-60FPS but have a lot of missing graphics | mbc07 |
r4598 | Windows Vista | Intel Core 2 Duo E4500 @ 2.2 GHz | Intel GMA G35 | Playable: 40-60FPS without Audio Throttle, FPS Limit and Watchdog on 60 | mbc07 |
r5691 | Windows 7 | Intel Core i5-750 @ 4 GHz | ATI Radeon HD 5870 | Playable: 40-50FPS because of Audio Throttle Slowdowns. | |
4.0.2 | Windows 8.1 | Intel Core i7-3630QM @ 2.4 GHz | NVIDIA GeForce GT 635M | Perfect, micro stuttering in loading screens but full speed in-game | mbc07 |
Gameplay Videos
- Dolphin Emulator 4.0.2
- Dolphin - Crash Nitro Kart Gameplay
- Crash Nitro Kart - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator 5)
|
- Vicarious Visions (Developer)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- Universal Interactive Studios (Publisher)
- Konami (Publisher)
- Japan (Release region)
- Crash Bandicoot (Series)
- 2003 (Initial release year)
- Racing (Genre)
- Action (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (GPU): ATI
- Tested On (Release): 4.0.2
- Tested On (GPU): NVIDIA
- GameCube games