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Crash Nitro Kart
|Crash Nitro Kart|
|Publisher(s)||NA/EU/AUS Universal Interactive Studios|
|Release date(s)|| NA November 11, 2003|
EU November 28, 2003
AUS December 3, 2003
JP July 8, 2004
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller, Game Boy Advance|
|GameIDs||GCNE7D, GCNP7D, GC8JA4|
Crash Nitro Kart, Crash Bandicoot Bakusou! Nitro Kart in Japan, is the ninth installment in the Crash Bandicoot series. It is an indirect sequel to Crash Team Racing and the first full motion video based game in the series. The game's story centers on the abduction of Crash Bandicoot, along with other characters in the series, by the ruthless dictator Emperor Velo XXVII. Threatening to destroy the Earth if they refuse, he forces them all to race in his gigantic coliseum for the entertainment of his subjects.
Videos and loading screens are completely black and in-game menus have flickering. To prevent this, set External Frame Buffer to "Real". Fixed with Hybrid XFB in.
C2192CE4 00000003 C0030000 2C040001 4182000C C0228A00 EC000072 00000000 04298420 3F400000 0410E010 38600001
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Crash Nitro Kart since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows Vista||Intel Core 2 Duo E4500 @ 2.2GHz||Intel GMA 945||Unplayable: run smooth at 40-60FPS but have a lot of missing graphics||mbc07|
|Windows Vista||Intel Core 2 Duo E4500 @ 2.2GHz||Intel GMA G35||Playable: 40-60FPS without Audio Throttle, FPS Limit and Watchdog on 60||mbc07|
|Windows 7||Intel Core i5-750 @ 4GHz||ATI Radeon HD 5870||Playable: 40-50FPS because of Audio Throttle Slowdowns.|
|Windows 8.1||Intel Core i7-3630QM @ 2.4GHz||NVIDIA GeForce GT 635M||Perfect, micro stuttering in loading screens but full speed in-game||mbc07|