Crash Tag Team Racing: Difference between revisions
(→Testing: We may need to work out handling of some of these popular outside builds (i.e. Ishiiruka)) |
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[[Category:GameCube games]] | [[Category:GameCube games]] |
Revision as of 03:30, 5 October 2015
Crash Tag Team Racing | |
---|---|
Developer(s) | Radical Entertainment |
Publisher(s) | Vivendi Games |
Series | Crash Bandicoot |
Platform(s) | GameCube |
Release date(s) | NA October 19, 2005 EU November 4, 2005 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
For the first time ever in a racing game, players will be able to fuse two cars together on the fly to form a super vehicle with the all-new "clashing" technology. Crash Tag Team Racing, players can combine their car with an opponent's mid-race to make a super-car equipped with a powerful turret gun. When clashed, players can either get behind the wheel and drive or fire an onboard weapon. Each character has his or her own uniquely deadly 360˚ rotating turret. Players can continue the action out of the car where they can explore the entire world on foot and collect upgrades for their cars and unlock bonus tracks.
Problems
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Crash Tag Team Racing since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7623 | Windows 7 x86 | Intel Core 2 Duo E7400 | NVIDIA GeForce 9600 GT | Crash Tag Team Racing on Dolphin 3.0 - Nintendo GameCube Emulator | dTerenciano |
4.0-5647 | Windows 7 x64 | Intel Core i7-2600 @ 3.4GHz | NVIDIA GeForce GTS 450 | Game completely playable with only minor slowdowns every so often. Music bugs out sometimes but mostly in menus. | JDiTo |
4.0-5935 | Windows 7 x64 | AMD FX-8350 @ 4GHz | NVIDIA GeForce GTX 750 | 60FPS in races and in park areas. 45-50FPS drops in the main park where all the people are at. Main Menu finally runs at full speed. | Combatheros |
Unknown Revision | Windows 7 x64 | Intel Core i7 4790K @ 4GHz | NVIDIA GeForce GTX 780 Ti | Game runs perfect at 60FPS full speed with Full Async Shader Compilation. | Epix Media |
Gameplay Videos
- Radical Entertainment (Developer)
- Vivendi Games (Publisher)
- Crash Bandicoot (Series)
- North America (Release region)
- Europe (Release region)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 4.0
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- GameCube games