Difference between revisions of "Cruis'n USA"

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|developer    = Williams
|developer    = Williams
|publisher    = Nintendo
|publisher    = Nintendo
|platforms = [[Nintendo 64]],[[Virtual Console]]
|series      = ''Cruis'n''
|series      = ''Cruis'n''
|released    = '''Nintendo 64'''<br />{{vgrelease|NA=December 3, 1996|EU=March 1, 1997}}'''Virtual Console'''<br />{{vgrelease|EU=March 28, 2008}}{{vgrelease|NA=March 31, 2008}}
|released    = '''Nintendo 64'''<br />{{vgrelease|NA=December 3, 1996|EU=March 1, 1997}}'''Virtual Console'''<br />{{vgrelease|EU=March 28, 2008}}{{vgrelease|NA=March 31, 2008}}

Revision as of 19:46, 3 February 2013

Cruis'n USA
Cruis'n USA.jpg
Developer(s) Williams
Publisher(s) Nintendo
Series Cruis'n
Platform(s) Virtual Console, Nintendo 64
Release date(s) Nintendo 64
NA December 3, 1996
EU March 1, 1997
Virtual Console
EU March 28, 2008
NA March 31, 2008
Genre(s) Racing
Mode(s) Single-Player, Multiplayer
Input methods Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Cruis'n USA
GameIDs NASE01, NASP01
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Cruis'n USA is an arcade racing game originally released in 1994. It was developed by Midway Games and published and distributed by Nintendo. It is the first game in the Cruis'n series and features locations around the United States. Although Cruis'n USA was advertised as running on Ultra 64 hardware (based on the Nintendo 64's hardware), it was actually implemented on the Midway V-unit hardware. The hardware consisted of a TMS32031 CPU clocked at 50 MHz, an ADSP-2115 DSP clocked at 10 MHz for sound and a custom 3D chip that could render perspective-correct but unfiltered quads at a high resolution (512 x 400 pixels).

Along with Killer Instinct Gold, it was planned as a launch title for the Nintendo 64. Neither game made it out for Nintendo 64's launch, however, primarily because the arcade versions of both games were done on hardware that was very different and somewhat more powerful than the console. Cruis'n USA, although impressive in arcades in 1994, got panned in 1996 when it was finally released on the Nintendo 64 because the port was less polished than the arcade version and its technology had already been surpassed by other games.

It was released on Wii's Virtual Console in Europe on March 28, 2008, making it the first third party developed Nintendo 64 game to be released on the service. It became available on the Virtual Console in North America on March 31, 2008.



This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Cruis'n USA since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11038 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester

Gameplay Videos