Cruis'n USA

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Revision as of 17:12, 29 May 2016 by Kolano (talk | contribs) (Addressing Low Framerates)
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Cruis'n USA
Cruis'n USA.jpg
Developer(s) Williams
Publisher(s) Nintendo
Series Cruis'n
Platform(s) Virtual Console, Nintendo 64
Release date(s) Nintendo 64
NA December 3, 1996
EU March 1, 1997
Virtual Console
EU March 28, 2008
NA March 31, 2008
Genre(s) Racing
Mode(s) Single-player, Multiplayer (2)
Input methods Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Cruis'n USA
Perfect
GameIDs NASE01, NASP01
See also...

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Cruis'n USA is an arcade racing game originally released in 1994. It was developed by Midway Games and published and distributed by Nintendo. It is the first game in the Cruis'n series and features locations around the United States. Although Cruis'n USA was advertised as running on Ultra 64 hardware (based on the Nintendo 64's hardware), it was actually implemented on the Midway V-unit hardware. The hardware consisted of a TMS32031 CPU clocked at 50 MHz, an ADSP-2115 DSP clocked at 10 MHz for sound and a custom 3D chip that could render perspective-correct but unfiltered quads at a high resolution (512 x 400 pixels).

Along with Killer Instinct Gold, it was planned as a launch title for the Nintendo 64. Neither game made it out for Nintendo 64's launch, however, primarily because the arcade versions of both games were done on hardware that was very different and somewhat more powerful than the console. Cruis'n USA, although impressive in arcades in 1994, got panned in 1996 when it was finally released on the Nintendo 64 because the port was less polished than the arcade version and its technology had already been surpassed by other games.

Problems

Enhancements

Addressing Low Framerates

Nintendo 64 emulation is strenuous for the Wii. Sluggish framerates can be improved by using Dolphin's options to overclock the Wii CPU (under Config/Advanced). A CPU Clock Override of 175% should keep the framerate at a stable 30 FPS (1 player only) with no noticeable side effects. 2 player mode required an even higher override of 250% to avoid slowdown on San Francisco; the most stressful track.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Cruis'n USA since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-11197 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0.2 Windows 7 AMD FX 4130 @ 3.8GHz AMD Radeon HD 6670 Slow but playable skittyz321
4.0-6245 Windows 8.1 Intel Core i7-3630M @ 2.4GHz NVIDIA GeForce GTX 660M Accurate emulation, exhibited occasion bug when switching from Wii menu to game. akasha
4.0-9399 Windows 7 Intel Core i5-4460 @ 3.2GHz NVIDIA GeForce GTX 970 Accurate emulation. Very slow framerate in-game with default settings. A CPU Clock Override of 175% kept the framerate at a stable 30 FPS (1 player only) with no noticeable side effects. 2 player mode required an even higher override of 250% to avoid slowdown on San Francisco; the most stressful track I've encountered. No noticeable bugs at 250% either, just a shorter draw distance in 2 player mode (probably just an engine limitation). I only played about 8 races in 'Cruise the USA' mode, so that gives me a pretty good idea on how the rest of the game will play out. Jodeth

Gameplay Videos