Cubivore: Survival of the Fittest: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:CubivoreSurvivalOfTheFittestGC.jpg|300px]]
|image     = [[File:CubivoreSurvivalOfTheFittestGC.jpg|300px]]
|developer   = Saru Brunei, Intelligent Systems
|developer = Saru Brunei, Intelligent Systems
|publisher   = {{vgrelease|JP=Nintendo|NA=Atlus}}
|publisher = {{vgrelease|JP=Nintendo|NA=Atlus}}
|genre        = Action-adventure
|released = {{vgrelease|JP=February 21, 2002|NA=November 5, 2002}}
|modes        = Single-player
|genre    = Action-adventure
|input        = GameCube Controller
|modes    = Single-player
|released     = {{vgrelease|JP=February 21, 2002|NA=November 5, 2002}}
|input    = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-cubivore-survival-of-the-fittest
|forumlink = http://forums.dolphin-emu.org/Thread-gc-cubivore-survival-of-the-fittest
}}
}}


'''''Cubivore: Survival of the Fittest''''' is an action adventure video game developed by Saru Brunei and published by Nintendo in Japan on February 21, 2002 and by Atlus in North America on November 10, 2002 for the Nintendo GameCube video game console.
Will you have what it takes to become the new king of the beasts? In
'''''Cubivore: Survival of the Fittest''''' explore a number of different environments while consuming other animals to evolve into one of 100 possible creature combinations. Also, by collecting different items you can have access to stronger body parts such as horns and fangs, which can give you the edge in this dog-eat-dog world. However, no creature lives forever, so you’ll need to pass on your strongest traits to your offspring and the circle of life will begin again. Ultimately, the goal is to become powerful enough to topple the alpha creature and earn your rightful place at the top of the food chain.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
=== <s>Screen Shifted Left</s> ===
=== Screen Shifted Left ===
When using 16:9 mode the display is shifted to the left showing a black bar on the right hand side. This can be corrected by setting External Frame Buffer to Virtual. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
When using 16:9 mode the display is shifted to the left showing a black bar on the right hand side. This can be corrected by setting External Frame Buffer to Virtual.
{{YouTube|Ra_RcngQZNw|Screen shifted left|br}}
{{YouTube|Ra_RcngQZNw|Screen shifted left|br}}
}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes the background to appear pillar-boxed, and menu text to be misaligned. The following AR code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.
The built-in Widescreen Hack causes the background to appear pillar-boxed, and menu text to be misaligned. The following AR code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.


==== NTSC-U ====
==== NTSC-U ====
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== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|aspectratio = Auto
|aspectrationotes = Avoids screen shifting to the left
|xfb    = Virtual
|xfbnotes  = Fixes the screen shifting to the left using Force 16:9
}}
}}


Line 44: Line 40:
{{VersionCompatibilityVersion|7420|****|}}
{{VersionCompatibilityVersion|7420|****|}}
{{VersionCompatibilityVersion|4.0-4667|*****|}}
{{VersionCompatibilityVersion|4.0-4667|*****|}}
{{VersionCompatibilityVersion|4.0-4667|*****|Hybrid XFB corrects odd aspect ratios}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7420|OS=Mac OS X 10.6.7|CPU=Intel Core i3 @3.2GHz|GPU=ATI Radeon HD 5670|result=Works perfectly, never saw it dip below 100% speed.|tester=}}
{{testing/entry|revision=7420|OS=Mac OS X 10.6.7|CPU=Intel Core i3 @3.2 GHz|GPU=ATI Radeon HD 5670|result=Works perfectly, never saw it dip below 100% speed.|tester=}}
{{testing/entry|revision=4.0-2014|OS=Windows 7|CPU=Intel Core i7 @ 4GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Again, runs perfectly, but does not center properly in windowed mode, nor fullscreen mode with the aspect ratio set to Force 16:9 and Stretch to Window.|tester=}}
{{testing/entry|revision=4.0-2014|OS=Windows 7|CPU=Intel Core i7 @ 4 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Again, runs perfectly, but does not center properly in windowed mode, nor fullscreen mode with the aspect ratio set to Force 16:9 and Stretch to Window.|tester=}}
{{testing/entry|revision=4.0-4667|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Displays off-center in aspect ratio Force 16:9 without XFB: Virtual. Nothing appears to display incorrectly with Texture Cache Accuracy: Fast. I didn't notice a single issue with gameplay, HLE works great and the game runs at constant 100% speed. Played through five or six zones without any problems.|tester=Xerxes}}
{{testing/entry|revision=4.0-4667|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Displays off-center in aspect ratio Force 16:9 without XFB: Virtual. Nothing appears to display incorrectly with Texture Cache Accuracy: Fast. I didn't notice a single issue with gameplay, HLE works great and the game runs at constant 100% speed. Played through five or six zones without any problems.|tester=Xerxes}}
{{testing/entry|revision=5.0-1127|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8GHz|GPU=NVIDIA GeForce GTX 780|result=Game runs perfectly with no issues, though in addition to setting XFB to Virtual I needed to set ForceProgressive to True in the Video_Hacks section of the game config. Additionally, I found a widescreen AR code that works perfectly.|tester=Techjar}}
{{testing/entry|revision=5.0-1127|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 780|result=Game runs perfectly with no issues, though in addition to setting XFB to Virtual I needed to set ForceProgressive to True in the Video_Hacks section of the game config. Additionally, I found a widescreen AR code that works perfectly.|tester=Techjar}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=Tp15zoftqrs|cap1=Dolphin - Cubivore: Survival of the Fittest Gameplay
|vid1=Tp15zoftqrs|cap1=Dolphin - Cubivore: Survival of the Fittest Gameplay
|vid2=Ra_RcngQZNw|cap2=Dolphin Emulator 4.0.2 - Cubivore: Survival of the Fittest (1080p HD) - Nintendo GameCube
|vid2=Ra_RcngQZNw|cap2=Dolphin Emulator 4.0.2 - Cubivore: Survival of the Fittest (1080p HD) - Nintendo GameCube
|vid3=_l8Rp_iFVYc|cap3=Cubivore: Survival of the Fittest [Gamecube] Dolphin 5.0 [1080p HD]
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 23:11, 5 February 2022

Cubivore: Survival of the Fittest
CubivoreSurvivalOfTheFittestGC.jpg
Developer(s) Saru Brunei, Intelligent Systems
Publisher(s) JP Nintendo
NA Atlus
Platform(s) GameCube
Release date(s) JP February 21, 2002
NA November 5, 2002
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Cubivore: Survival of the Fittest
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Will you have what it takes to become the new king of the beasts? In Cubivore: Survival of the Fittest explore a number of different environments while consuming other animals to evolve into one of 100 possible creature combinations. Also, by collecting different items you can have access to stronger body parts such as horns and fangs, which can give you the edge in this dog-eat-dog world. However, no creature lives forever, so you’ll need to pass on your strongest traits to your offspring and the circle of life will begin again. Ultimately, the goal is to become powerful enough to topple the alpha creature and earn your rightful place at the top of the food chain.

Problems

Screen Shifted Left

When using 16:9 mode the display is shifted to the left showing a black bar on the right hand side. This can be corrected by setting External Frame Buffer to Virtual. Fixed with Hybrid XFB in 5.0-5874.

Enhancements

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes the background to appear pillar-boxed, and menu text to be misaligned. The following AR code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.

NTSC-U

0434AEAC 3FE38E39
0434AECC 3FE38E39

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Cubivore: Survival of the Fittest since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7420 Mac OS X 10.6.7 Intel Core i3 @3.2 GHz ATI Radeon HD 5670 Works perfectly, never saw it dip below 100% speed.
4.0-2014 Windows 7 Intel Core i7 @ 4 GHz NVIDIA GeForce GTX 650 Ti Again, runs perfectly, but does not center properly in windowed mode, nor fullscreen mode with the aspect ratio set to Force 16:9 and Stretch to Window.
4.0-4667 Ubuntu 14.10 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 Perfect with default settings. Displays off-center in aspect ratio Force 16:9 without XFB: Virtual. Nothing appears to display incorrectly with Texture Cache Accuracy: Fast. I didn't notice a single issue with gameplay, HLE works great and the game runs at constant 100% speed. Played through five or six zones without any problems. Xerxes
5.0-1127 Windows 10 Intel Core i7-3930K @ 3.8 GHz NVIDIA GeForce GTX 780 Game runs perfectly with no issues, though in addition to setting XFB to Virtual I needed to set ForceProgressive to True in the Video_Hacks section of the game config. Additionally, I found a widescreen AR code that works perfectly. Techjar

Gameplay Videos