| Progress Continues
We've already had 8466 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog. This month we catch up on the February and March Progress Report we missed providing last month.
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|Developer(s)||Nippon Computer Systems|
JP Nippon Computer Systems
JP/EU/NA Hudson Entertainment
|Platform(s)||Virtual Console, SNES|
|Release date(s)|| SNES|
JP December 18, 1992
NA April 4, 1993
JP October 16, 2007
EU/AUS December 7, 2007
NA December 17, 2007
KO April 26, 2008
|Input methods||GameCube Controller, Classic Controller|
|GameIDs||JBWE01, JBWJ01, JBWP01, JBWK01|
2065 AD. The nations of Earth have once again split into two major powers. The line dividing these new arch enemies reaches as far as the lunar frontier, where axis forces have constructed a moon base capable of launching monolithic intergalactic battle cruisers. Your mission is to take command of the Cybernator and confront the most powerful enemy ever to explode onto the Super NES scene. You'll face an awesome display of graphic destruction and realistic carnage so intense you'll fell compelled to run and hide. The sound effects alone will make your guts shake as if they were in front of a cranked-up heavy metal concert speaker.
Problems that may occur with any Super NES title on Dolphin are listed below.
Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this. Fixed in.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Cybernator since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: