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Cybernoid: The Fighting Machine
|Cybernoid: The Fighting Machine|
|Platform(s)||Virtual Console, Commodore 64|
|Release date(s)||Commodore 64|
EU June 27, 2008
NA November 9, 2009
|Genre(s)||Shoot 'em up|
|Input methods||Wii Remote, Classic Controller, GameCube Controller|
Dolphin Forum thread
Federation storage depots have been raided by pirates, taking valuable minerals, jewels, ammunition and the latest battle weaponry. In Cybernoid-The Fighting Machine you have been commissioned by the Federation to retrieve the cargo and return it to a storage within a specified time limit. The pirate craft have activated all planetary defense systems which you will have to negotiate as well as the pirates themselves. If you fail to reach the depot within the time limit or the value of your retrieved cargo is insufficient you must forfeit one of your Cybernoid ships.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Cybernoid: The Fighting Machine since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|5.0-15445||Windows 7||Intel Core i7-3520M||AMD Radeon 7500M||Runs fullspeed with default settings.||Super|
- Hewson (Developer)
- North America (Release region)
- Europe (Release region)
- Hewson (Publisher)
- Commodore (Publisher)
- 1988 (Initial release year)
- Shoot 'em up (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Untested for 2500+ revisions
- Virtual Console games
- Commodore 64 games