Def Jam: Fight for NY - Dolphin Emulator Wiki
Def Jam: Fight for NY
Developer(s) AKI, EA Canada
Publisher(s) Electronic Arts
Series Def Jam
Platform(s) GameCube
Release date(s) NA September 20, 2004
EU October 1, 2004
Genre(s) Fighting
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Def Jam: Fight for NY
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The ultimate hip-hop fueled fighting game, Def Jam: Fight for NY challenges players to step into the shoes of a ruthless street fighter battling for control of New York's hip-hop underground. The game features an all-new fighting engine including weapons, interactive environments, and five unique fighting styles that can be combined to form dozens of customized hybrid styles for the ultimate edge on the streets. Def Jam Fight For NY features more than 40 of the most well-known artists and personalities in hip-hop today, including Busta Rhymes, Carmen Electra, Lil' Kim, Ludacris, Method Man, Redman, Sean Paul, Slick Rick, Snoop Dogg, and many more. Experience 22 interactive venues with destructible environmental objects and rowdy spectators who like to get involved.


VP6 Videos

Def Jam: Fight for NY uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.

Unknown Format Invalid (5)

When loading Heaven's Seat stage, two "Unknown Format Invalid (5)" popups will happen. These are non-fatal and can be ignored. If you do not wish to see them, you can disable panic handlers in the interface tab of configuration.

Missing Text

Most text is missing from menus. Disabling Fast Depth Calculation will restore text. Text seems to appear even with Fast Depth Calculation enabled in 5.0-6004.


Cinematics can display incorrectly. Use Real XFB to fix them, however this will lock Dolphin to 1x Internal Resolution. Corrected with Hybrid XFB.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Manual Texture Sampling On Render VP6 video

Version Compatibility

The graph below charts the compatibility with Def Jam: Fight for NY since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21329 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7257 Windows 7 Intel Core i7-860 @ 2.8 GHz ATI Radeon HD 5770 Playable at full speed, but there are sound, video, and loading issues ThatLuciano
4.0-720 Windows 7 AMD Phenom II X6 1090T NVIDIA GeForce GTX 560 Playable at full speed. No problem with video or sound. 100% Perfect. My video settings: Enable idle Skipping = OFF. MMU Speed ​​Hack ON. Framelimit put in "Audio" (No Auto "). Graphics with OpenGL are perfect. Rostack
4.0-4432 Ubuntu 14.04 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 Fully playable, though it can slow down to 80%-90% when doing big combos or special moves. A bit more stable in 4-player fights, since they render at 30FPS. All the pre-rendered cutscenes have vertical lines across them and can stutter a bit, however they work properly in software renderer. Completely randomly during fights I've had a "FIFO is Overflowed" message appear, but it didn't crash, after hitting yes I was able to continue playing. Able to beat half the game without major issues. Xerxes
5.0-16625 Windows 10 AMD Ryzen 9 5950X @ 3.4 GHz NVIDIA GeForce 1070 Played at 2x IR with Exclusive Ubershaders and Manual Texture Sampling. Played at a solid 60 FPS. Playing at 3x IR or higher would require me to turn off Ubershaders or Manual Texture Sampling. With these settings, the game was absolutely console perfect with an added boost to internal resolution. There is an unknown format invalid popup, but it is non-fatal and may even just be nothing at all once we hardware test it. JMC4789

Gameplay Videos

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