Def Jam: Fight for NY: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title = {{SUBPAGENAME}}
|image    = [[File:DefJamFightforNY.jpg|300px]]
|developer = AKI Corporation, EA Canada
|developer = AKI, EA Canada
|publisher = Electronic Arts
|publisher = Electronic Arts
|released={{vgrelease|NA = September 20, 2004|PAL=October 1, 2004}}{{vgrelease|JP=February 24, 2005 (PS2)}}
|series    = Def Jam
|genre = Fighting game
|released = {{vgrelease|NA=September 20, 2004|EU=October 1, 2004}}
|modes = Single-player, Multiplayer
|genre     = Fighting
|ratings={{vgratings|ESRB = M (Mature)|PEGI=18+|CERO=C (15+)|USK=Not free for minors|BBFC=18}}
|modes     = Single-player, Multiplayer (4)
|platforms = [[GameCube]]
|input    = GameCube Controller
|input = Gamepad
|forumlink = http://forums.dolphin-emu.org/Thread-gc-def-jam-fight-for-ny
|image = [[File:DefJamFightforNY.jpg|300px]]
}}
}}
'''''Def Jam: Fight for NY''''' is the sequel to ''Def Jam Vendetta'', a hip hop-influenced 3D fighting game released for the [[GameCube]], PlayStation 2 and Xbox and is followed by ''Def Jam: Icon''.  The game features several rappers, including Snoop Dogg, Method Man, Redman, Fat Joe, Ice-T, Xzibit, Ludacris, and Busta Rhymes, as well as the voices and likeness of other actors and celebrities, among them actors Omar Epps, Christopher Judge, Danny Trejo, Carmen Electra, and Kimora Lee Simmons. DMX, Keith Murray, Christina Milian and Funkmaster Flex were the only artists from the original game that did not appear in the sequel. The game was spun off into a 2006 PlayStation Portable game called ''Def Jam Fight for NY: The Takeover''. In the video game, it took place in New York City.
 
The ultimate hip-hop fueled fighting game, '''''Def Jam: Fight for NY''''' challenges players to step into the shoes of a ruthless street fighter battling for control of New York's hip-hop underground. The game features an all-new fighting engine including weapons, interactive environments, and five unique fighting styles that can be combined to form dozens of customized hybrid styles for the ultimate edge on the streets. Def Jam Fight For NY features more than 40 of the most well-known artists and personalities in hip-hop today, including Busta Rhymes, Carmen Electra, Lil' Kim, Ludacris, Method Man, Redman, Sean Paul, Slick Rick, Snoop Dogg, and many more. Experience 22 interactive venues with destructible environmental objects and rowdy spectators who like to get involved.
 
== Problems ==
== Problems ==
=== Videos ===
{{Problems|{{#vardefineecho:problems|
Cinematics are a mess.
{{Problems/VP6 Videos}}


=== Sound ===
=== <s>Missing Text</s> ===
There is no background music or voices with DSP HLE, only sound effects can be heard. Using DSP LLE resolves this problem,
Most text is missing from menus. Disabling ''Fast Depth Calculation'' will restore text. Text seems to appear even with ''Fast Depth Calculation'' enabled in {{revision|5.0-6004}}.
but with {{revision|3.0}} Dolphin will crash with DSP LLE.


=== Long Loading ===
=== <s>Cutscenes</s> ===
Before a fight begins, the loading times are incredibly long.
Cinematics can display incorrectly. Use Real <abbr title="eXternal Frame Buffer">XFB</abbr> to fix them, however this will lock Dolphin to 1x Internal Resolution. Corrected with Hybrid XFB.


}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dspengine            = LLE
|dspenginenotes        = HLE doesn't output voices or BGM
|mmu                  = On
|mmunotes              = Requires "MMU" or "MMU speed hack" to work
|mmuhack              = On
|mmuhacknotes          = Requires "MMU" or "MMU speed hack" to work
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityVersion|7257|***|Sound, video, and loading issues}}
{{VersionCompatibilityVersion|7257|***}}
{{VersionCompatibilityVersion|4.0-4432|****|Pre-rendered cutscenes display incorrectly}}
{{VersionCompatibilityVersion|5.0-6004|****|VP6 video issues}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 45: Line 41:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Playable at full speed, but there are sound, video, and loading issues|tester=|tester=ThatLuciano}}
{{testing/entry|revision=7257|OS=Windows 7|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Playable at full speed, but there are sound, video, and loading issues|tester=ThatLuciano}}
{{testing/entry|revision=4.0-720|OS=Windows 7|CPU=AMD Phenom II x6 1090T|GPU=NVIDIA GeForce GTX 560|result=Playable at full speed. No problem with video or sound. 100% Perfect. My video settings: Enable idle Skipping = OFF. MMU Speed ​​Hack ON. Framelimit put in "Audio" (No Auto "). Graphics with OpenGL are perfect.|tester=Rostack}}
{{testing/entry|revision=4.0-4432|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Fully playable, though it can slow down to 80%-90% when doing big combos or special moves. A bit more stable in 4-player fights, since they render at 30FPS. All the pre-rendered cutscenes have vertical lines across them and can stutter a bit, however they work properly in software renderer. Completely randomly during fights I've had a "FIFO is Overflowed" message appear, but it didn't crash, after hitting yes I was able to continue playing. Able to beat half the game without major issues.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=JfBvi3Enj3Q def jam fight for ny on dolphin emulator.]
{{VideoGallery
|vid1=JfBvi3Enj3Q|cap1=def jam fight for ny on dolphin emulator.
|vid2=JSt8bQhoH0M|cap2=Dolphin Emulator 4.0.2 - Def Jam: Fight for NY (1080p HD) - Nintendo GameCube
|srv3=dailymotion|vid3=x1k1k3f_def-jam-fight-for-ny-hd-on-dolphin-emulator_videogames|cap3=Def Jam: Fight for NY HD (Dolphin Emulator)
|vid4=fVrNHuC_1wM|cap4=Def Jam: Fight for NY [Gamecube] Dolphin 4.02 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Fighting games]]
[[Category:Multiplayer games]]

Revision as of 02:57, 16 January 2018

Def Jam: Fight for NY
DefJamFightforNY.jpg
Developer(s) AKI, EA Canada
Publisher(s) Electronic Arts
Series Def Jam
Platform(s) GameCube
Release date(s) NA September 20, 2004
EU October 1, 2004
Genre(s) Fighting
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Def Jam: Fight for NY
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The ultimate hip-hop fueled fighting game, Def Jam: Fight for NY challenges players to step into the shoes of a ruthless street fighter battling for control of New York's hip-hop underground. The game features an all-new fighting engine including weapons, interactive environments, and five unique fighting styles that can be combined to form dozens of customized hybrid styles for the ultimate edge on the streets. Def Jam Fight For NY features more than 40 of the most well-known artists and personalities in hip-hop today, including Busta Rhymes, Carmen Electra, Lil' Kim, Ludacris, Method Man, Redman, Sean Paul, Slick Rick, Snoop Dogg, and many more. Experience 22 interactive venues with destructible environmental objects and rowdy spectators who like to get involved.

Problems

VP6 Videos

Def Jam: Fight for NY uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.

Missing Text

Most text is missing from menus. Disabling Fast Depth Calculation will restore text. Text seems to appear even with Fast Depth Calculation enabled in 5.0-6004.

Cutscenes

Cinematics can display incorrectly. Use Real XFB to fix them, however this will lock Dolphin to 1x Internal Resolution. Corrected with Hybrid XFB.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Def Jam: Fight for NY since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7257 Windows 7 Intel Core i7-860 ATI Radeon HD 5770 Playable at full speed, but there are sound, video, and loading issues ThatLuciano
4.0-720 Windows 7 AMD Phenom II x6 1090T NVIDIA GeForce GTX 560 Playable at full speed. No problem with video or sound. 100% Perfect. My video settings: Enable idle Skipping = OFF. MMU Speed ​​Hack ON. Framelimit put in "Audio" (No Auto "). Graphics with OpenGL are perfect. Rostack
4.0-4432 Ubuntu 14.04 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Fully playable, though it can slow down to 80%-90% when doing big combos or special moves. A bit more stable in 4-player fights, since they render at 30FPS. All the pre-rendered cutscenes have vertical lines across them and can stutter a bit, however they work properly in software renderer. Completely randomly during fights I've had a "FIFO is Overflowed" message appear, but it didn't crash, after hitting yes I was able to continue playing. Able to beat half the game without major issues. Xerxes

Gameplay Videos