Dokapon Kingdom: Difference between revisions

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(→‎Problems: Progressive Scan no longer affects PAL games)
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=== Instant Desync in Netplay ===
=== Instant Desync in Netplay ===
Clearing all but button inputs in emulated Wii Remote helps with this issue if the players are using emulated gamepads.
Clearing all but button inputs in emulated Wii Remote helps with this issue if the players are using emulated gamepads.
=== PAL /w Progressive Scan ===
Progressive Scan must be off for the PAL version of the game to render correctly. With Progressive Scan turned on the game will render with the bottom cut off.
{{image|Dokapon Kingdom-PAL Progressive Scan Bug.png|PAL /w Progressive Scan|br}}


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Revision as of 10:06, 30 December 2016

Dokapon Kingdom
DokaponKingdom.jpg
Developer(s) Sting Entertainment
Publisher(s) JP Sting Entertainment
NA Atlus
EU BigBen Interactive
Platform(s) Wii
Release date(s) JP November 22, 2007
NA October 14, 2008
EU March 26, 2010
Genre(s) Role-playing
Mode(s) Single-player
Input methods Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Dokapon Kingdom
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Dokapon Kingdom is a land of wealth and riches ruled by a gold-loving King and his daughter Princess Penny. One day, monsters begin appearing all over the realm, assaulting the towns and stealing all of the empire's wealth. The King, unable to collect taxes from his impoverished citizens, calls for heroes from across the land to come and rid his monarchy of these monsters. The prize for the hero who is able to free the land: The hand of Princess Penny and rule of the Kingdom itself! Warning : relationship counseling not included!

Problems

Overlapping Music

Checking "NPC battle skip" within the game causes a strange bug that randomly overlaps the AI's battle music over the player's music. This is not a problem with Dolphin, as this bug exists on the Wii console. Do not turn on "NPC Battle Skip" to avoid this problem.

Instant Desync in Netplay

Clearing all but button inputs in emulated Wii Remote helps with this issue if the players are using emulated gamepads.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Enable Progressive Scan Off Correct PAL rendering

Version Compatibility

The graph below charts the compatibility with Dokapon Kingdom since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7671 Windows 7 AMD Phenom X4 830 @ 2.8GHz ATI HD Radeon 4200 Works perfect as long as you don't mess with the in game settings like speed or CPU Battle Skip. Morgance
3.0-226 Windows 7 Intel Core 2 Duo E6600 @ 3GHz AMD Radeon HD 6870 Had an issue with the Nintendo Wii Remote. Noticeable lag, and sometimes the game wouldn't respond to the controller. Checking "Alternate WiiMote Timing" under the game's properties fixed this for me.

Gameplay Videos