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|Platform(s)||Virtual Console, NES|
JP July 15, 1983
NA June 1, 1986
EU October 15, 1986
NA November 19, 2006
JP December 2, 2006
EU December 8, 2006
KO April 26, 2008
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
Donkey Kong is a platforming game, in which you play as Jump Man, trying to rescue Pauline from a giant ape, Donkey Kong. Jump over barrels, fireballs and springs as you climb your way to the top of a tower to defeat Donkey Kong. Collect hammers to smash barrels and collect some of Pauline's possessions for extra points. Donkey Kong is said to be the first real platforming game, and also created two of Nintendo's most popular characters, Donkey Kong, and their mascot, Mario.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Donkey Kong since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|
|Windows 10||Intel Core i5-3570K @ 3.4 GHz||NVIDIA GeForce GTX 1070||I was incorrect in saying this requires EFB Copies to RAM. It does not.||JMC47|