Donkey Kong Country Returns: Difference between revisions

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{{testing/entry|revision=3.0.198|OS=Windows 7 x64|CPU=AMD Phenom II Thuban 1090t X6 @ 3.2GHz|GPU=Ati Radeon HD 5700 series 1go|result=Perfect-speed 100% 60Fps Colour problem Fixed , only Audio issues listed above|tester=Hjenovah}}
{{testing/entry|revision=3.0.198|OS=Windows 7 x64|CPU=AMD Phenom II Thuban 1090t X6 @ 3.2GHz|GPU=Ati Radeon HD 5700 series 1go|result=Perfect-speed 100% 60Fps Colour problem Fixed , only Audio issues listed above|tester=Hjenovah}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II X4 980 @ 3.7 GHz|GPU=AMD Radeon HD 6870 @ 915MHz|result=Playable at 35-45 FPS with any graphics settings; black halo around the main character and audio issues present|tester=Squareby}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II X4 980 @ 3.7 GHz|GPU=AMD Radeon HD 6870 @ 915MHz|result=Playable at 35-45 FPS with any graphics settings; black halo around the main character and audio issues present|tester=Squareby}}
{{testing/entry|revision=3.0-354|OS=Windows 7 x64|CPU=Intel Core i7 2600k 4.7 Ghz|GPU=Nvidia Geforce GTX 560 Ti|result=Playable 100% at 60Fps with some Audio issues | tester=s4nt11}}-->
{{testing/end}}
{{testing/end}}



Revision as of 05:28, 4 January 2012

Donkey Kong Country Returns
DKCReturns.jpg
Developer(s)
Publisher(s) Nintendo
Series Donkey Kong
Platform(s) Wii
Genre(s) Platformer
Mode(s) Single-Player, Multiplayer
Input methods Wii Remote
Compatibility 5Stars5.pngEdit rating: Donkey Kong Country Returns
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Donkey Kong Country Returns, known as Donkey Kong Returns, is a side-scrolling 2.5D platform game developed by Retro Studios, and released by Nintendo for the Wii console on November 21, 2010 in North America. It is the series' first traditional home console installment since Donkey Kong Jungle Beat, and also the first Donkey Kong Country entry not to involve Rare during the development.

Problems

Odd Primary Colored Halo

Sometime bananas and other objects get an odd primary colored halo (typically red), refer issue 2068. In game this can be addressed by briefly visiting the Wii home screen and then exiting back to the game, but such doesn't work during the title screens.

Cut-off Sound

Sound effects sometimes stop working, but will typically restart in later levels.

Odd Off-putting Sounds

Odd erroneous sounds will sometimes endlessly repeat, particularly when beginning a level. This can be addressed by briefly visiting the Wii home screen and then exiting back to the game.

Random Freezing

Random freezing, particularly during level loading screens, "Lock threads to core" corrects for this, refer issue 3576.

Low Resolution DK

If "EFB to RAM" is used Donkey Kong will appear blocky and pixelated, "EFB to Texture" corrects for this.

Garbled Text

Garbled text can be fixed using "Fast" "Safe Texture Cache".

Super Guide May Die

The Super Guide may fail or die because the game and Super Guide recordings fall out of sync. Fortunately, the game continues as if he won.


Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Fast Fixes garbled text

Version Compatibility

The graph below charts the compatibility with Donkey Kong Country Returns since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

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Test Entries
Revision OS CPU GPU Result Tester
r6501 Windows 7 x64 AMD 965 Phenom II X4 @ 3.4GHz ATI Radeon HD 5770 Playable
r6631 Windows 7 x64 Intel E4300 Core 2 Duo @ 1.8GHz nVidia GeForce GTS 250 Playable
r6871 Windows 7 x64 Intel Core 2 Quad Q9550 nVidia GeForce GTX 275 Playable
r7696 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz AMD Radeon HD 6950 Perfect. Locked at 60fps in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.
^r7093 Windows 7 x64 Intel Core 2 Duo E8500 nVidia GeForce GTX 470 Playable
^r7095 Linux x86_64 AMD Phenom II X6 1090T nVidia GeForce GTS 450 Playable
^r7302 Windows XP x86 Intel E7400 Core 2 Duo @ 2.8GHz nVidia GeForce 9800 GT Playable
^r7319 Windows 7 x64 Intel Core 2 Duo E6600 @ 3GHz nVidia GeForce 450 GTS 50 - 40 FPS, Playable but not full speed.
^r7561 Windows 7 x64 AMD Phenom II X6 1090T @ 3.2GHz AMD Radeon HD 6950 2GB playable but not full speed (50-52 fps). Gix
^r7670 Windows 7 x64 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Runs at 100%. Must use Virtual EFB for sharpest graphics. Super Guide still dies. MegaJump
^r7671 Mac OS X 10.6 Intel Core 2 Duo @ 2.4GHz nVidia GeForce 9400M Playable, not full speed (~24fps) and slight graphical corruption on main characters. Slight audio glitch, too. Sanjamal
r7714 Windows 7 x86 AMD 955 Phenom II X4 @ 3.2GHz nVidia GeForce 9800 Playable, not full speed (35-41fps) Bruno
^3.0 Windows 7 x64 Intel Celeron E3300 @ 3.3GHz nVidia GeForce GT 240 Playable, 40-50 fps most of the time. EliasYFGM
3.0-151 Windows 7 x64 AMD Phenom 1100T AMD Radeon HD 6850 Almost perfect 55-60 Frames, no freezes with no "Odd Primary Colored Halo", only Audio issues listed above. Aldaris
^r3.0.198 Windows 7 x64 AMD Phenom II Thuban 1090t X6 @ 3.2GHz Ati Radeon HD 5700 series 1go Perfect-speed 100% 60Fps Colour problem Fixed , only Audio issues listed above Hjenovah
3.0-201 Windows 7 x64 AMD Phenom II X4 980 @ 3.7 GHz AMD Radeon HD 6870 @ 915MHz Playable at 35-45 FPS with any graphics settings; black halo around the main character and audio issues present Squareby
3.0-354 Windows 7 x64 Intel Core i7 2600k 4.7 Ghz Nvidia Geforce GTX 560 Ti Playable 100% at 60Fps with some Audio issues s4nt11

Gameplay Videos