Difference between revisions of "Donkey Kong Country Returns"

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(Gameplay Videos)
(Testing)
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{{testing/entry|revision=4.0-2312|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 555M|result=35-60FPS (depending on "busy" parts) with following option changes. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. Without this, was getting 20-40FPS. Sound partial glitching but not experience ruining. Few graphical glitches but again, not game breaking.|tester=Rmpinky}}
 
{{testing/entry|revision=4.0-2312|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 555M|result=35-60FPS (depending on "busy" parts) with following option changes. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. Without this, was getting 20-40FPS. Sound partial glitching but not experience ruining. Few graphical glitches but again, not game breaking.|tester=Rmpinky}}
 
{{testing/entry|revision=4.0-5852|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 570|result=Played to completion, 1600x900, vsync, Direct 3D, 60FPS with dips to ~30 in a very few instances. Occasional  stutter on loading, mostly when entering level or bonus stages. When dipping at 30FPS, audio also start to slightly fuzz and jerk but still is syncronized and constant. After atempting last boss multiple times, transition screens (death/enter stage) started to glitch.|tester=Iscariath}}
 
{{testing/entry|revision=4.0-5852|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 570|result=Played to completion, 1600x900, vsync, Direct 3D, 60FPS with dips to ~30 in a very few instances. Occasional  stutter on loading, mostly when entering level or bonus stages. When dipping at 30FPS, audio also start to slightly fuzz and jerk but still is syncronized and constant. After atempting last boss multiple times, transition screens (death/enter stage) started to glitch.|tester=Iscariath}}
 +
{{testing/entry|revision=4.0-6046|OS=Windows 10 Pro x64|CPU=Intel Core i5-2500k @ 3.3GHz |GPU=NVIDIA GeForce GTX 650Ti Boost|result=O Game flui muito bem na revisão 4.0-6046, mais apresenta algumas travadas no áudio.
 +
Para uma experiência completamente livre de Bugs e erros, eu recomendo a revisão não oficial Dolphin-Ishiiruka.370(e0deea0).x64, nessa revisão o Game roda perfeito sem erros gráficos ou de áudio e sem travar à 1080p com 3x Native Resolution, 4x AA e 16x AF.
 +
 +
Download da revisão Ishiiruka.370(e0deea0) na descrição do video:
 +
[https://youtu.be/eUICn0t1kvA Donkey Kong Country Returns Dolphin (Wii) 60 FPS FULL SPEED]
 +
|tester=Willjay_01}}
 
{{testing/end}}
 
{{testing/end}}
  

Revision as of 05:09, 17 August 2015

Donkey Kong Country Returns
DKCReturns.jpg
Developer(s) Retro Studios, Nintendo
Publisher(s) Nintendo
Series Donkey Kong
Platform(s) Wii
Release date(s) NA November 21, 2010
AUS December 2, 2010
EU December 3, 2010
JP December 9, 2010
Genre(s) Platform
Mode(s) Single-player, Co-op (2)
Input methods Wii Remote, Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Donkey Kong Country Returns
Perfect
GameIDs SF8P01, SF8E01, SF8J01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Donkey Kong Country Returns with the classic side-scrolling play that made the original so popular, now rendered with new levels and vibrant 3D environments. When Donkey Kong's banana stash is stolen, he goes on a quest to get them back. This time, Diddy Kong joins the adventure, opening up the franchise's first opportunity for co-op play. Diddy can hop on and off Donkey Kong's back any time, giving rookies a chance to ride along when the going gets too tough.

Problems

Controllers Disconnect

Wii Remotes randomly disconnect if "Enable Speaker Data" is on. Disable it to correct the problem.

Low Resolution DK

With EFB Copies to Texture Only disabled, Donkey Kong will appear at a lower resolution than the rest of the image, and the upper left quadrant will be pixelated. Leave EFB Copies to Texture Only set to avoid these problems.

Super Guide May Die

The Super Guide may fail or die because the game and Super Guide recordings fall out of sync. Fortunately, depending of the stage, the game continues as if he won.

Trouble Connecting 2nd Wiimote

Only connect the 2nd wiimote after you've selected "2 Players" from the main menu with the "Connect Player 2's Wii Remote" pop up.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Force Texture Filtering On Improves 2D graphics at higher resolutions

Wii Remote

Config Setting Notes
Enable Speaker Data Off Fixes Wii Remote disconnects

Version Compatibility

The graph below charts the compatibility with Donkey Kong Country Returns since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-15586 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6501 Windows 7 x64 AMD 965 Phenom II X4 @ 3.4GHz ATI Radeon HD 5770 Playable
r6631 Windows 7 x64 Intel Core 2 Duo E4300 @ 1.8GHz NVIDIA GeForce GTS 250 Playable
r6871 Windows 7 x64 Intel Core 2 Quad Q9550 NVIDIA GeForce GTX 275 Playable
r7696 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz AMD Radeon HD 6950 Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.
^r7093 Windows 7 x64 Intel Core 2 Duo E8500 NVIDIA GeForce GTX 470 Playable
^r7095 Linux x86_64 AMD Phenom II X6 1090T NVIDIA GeForce GTS 450 Playable
^r7302 Windows XP x86 Intel E7400 Core 2 Duo @ 2.8GHz NVIDIA GeForce 9800 GT Playable
^r7319 Windows 7 x64 Intel Core 2 Duo E6600 @ 3GHz NVIDIA GeForce 450 GTS 50-40FPS, Playable but not full speed.
^r7561 Windows 7 x64 AMD Phenom II X6 1090T @ 3.2GHz AMD Radeon HD 6950 playable but not full speed (50-52FPS). Gix
^r7670 Windows 7 x64 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Runs at 100%. Must use Virtual EFB for sharpest graphics. Super Guide still dies. MegaJump
^r7671 Mac OS X 10.6 Intel Core 2 Duo @ 2.4GHz NVIDIA GeForce 9400M Playable, not full speed (~24FPS) and slight graphical corruption on main characters. Slight audio glitch, too. Sanjamal
r7714 Windows 7 x86 AMD 955 Phenom II X4 @ 3.2GHz NVIDIA GeForce 9800 Playable, not full speed (35-41FPS) Bruno
^3.0 Windows 7 x64 Intel Celeron E3300 @ 3.3GHz NVIDIA GeForce GT 240 Playable, 40-50FPS most of the time. EliasYFGM
^3.0 Windows 7 x64 AMD Phenom II X6 1055T @ 3.6GHz NVIDIA GeForce GTX 460 The best i could get was 45-55FPS. Sounds issues, and texture issues. Dorman. T Reign
^3.0-71 Windows 7 x64 AMD Phenom II X6 1055T @ 3.6GHz NVIDIA GeForce GTX 460 The best i could get was 45-55FPS. Sounds issues, and texture issues. Dorman. T Reign
3.0-151 Windows 7 x64 AMD Phenom 1100T AMD Radeon HD 6850 Almost perfect 55-60 Frames, no freezes with no "Odd Primary Colored Halo", only Audio issues listed above. Aldaris
^r3.0.198 Windows 7 x64 AMD Phenom II Thuban 1090t X6 @ 3.2GHz ATI Radeon HD 5700 series 1go Perfect-speed 100% 60FPS Colour problem Fixed, only Audio issues listed above Hjenovah
3.0-201 Windows 7 x64 AMD Phenom II X4 980 @ 3.7GHz AMD Radeon HD 6870 Playable at 35-45FPS with any graphics settings; black halo around the main character and audio issues present Squareby
3.0-354 Windows 7 x64 Intel Core i7-2600K @ 4.7GHz NVIDIA GeForce GTX 560 Ti Playable 100% at 60FPS with some Audio issues s4nt11
3.0-371 Windows 7 x64 AMD Phenom II X4 840 @ 3.2GHz NVIDIA GeForce 9800 GT Playable at 45~60FPS with some audio issues Droover
3.0-421 Windows 7 x64 AMD Phenom II X4 965 @ 3.825GHz NVIDIA GeForce 560 Ti Totally playable at 50-60FPS. If only my CPU was a bit faster... AgainstYourThought
3.0-721 Windows 7 x64 Intel Core i5-650 @ 3.2GHz NVIDIA GeForce GTS 250 Pro Game freeze everytime you complete a level if you use savestates, so don't use them. Game is almost perfect at 40-60FPS. Just some minor lag. Sometimes music got some strange loops, but if you press home button and then return to game, music go back to ok. dr4g0n3
3.0-750 Windows 7 x64 Intel Core i5-650 @ 3.2GHz NVIDIA GeForce GTS 250 Pro Game freeze everytime you complete a level if you use savestates, so don't use them. Game is playable at 20-30FPS, but no 100% speed. Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable. dr4g0n3
3.0-754 Windows 8 x64 Intel Core i7-2600K @ 5.047GHz NVIDIA GeForce GTX 460 Perfect Roger Carvalho
3.0-763 Windows 7 x64 Intel Core i5-2450M AMD Radeon HD 7610M Perfect. I have VBeam Emulation on .. with this 50-60FPS Chinmorph
3.5 Windows 8 x64 Intel Core i7-3630QM @ 2.4GHz NVIDIA GeForce GT 650M Perfect. To all NVIDIA users use OpenGL if your GPU supports it. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. I used OpenGL after the video. ZanBolt
3.5-144 Windows 7 x64 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 540M Perfect. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Almost all of the time 60FPS bbc
3.5-2429 Windows 7 x64 Intel Core i7-3770K NVIDIA GeForce GTX 660 Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p. Jrr123
3.5-2429 Windows 7 x64 Intel Core i7-3770K NVIDIA GeForce GTX 660 Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p. Jrr123
^3.5-1579 Windows 8 x64 Intel Core i7-3630QM @ 3.2GHz NVIDIA GeForce GT 635M Perfect. 50-60FPS in 720p, 45-60FPS in 1080p Jhonn
4.0-1546 Windows 8.1 x64 Intel Core i5-760 @ 3.5GHz NVIDIA GeForce GTX 770 60FPS constants avec Vsync, en Open GL 1080p AA x4. Quelques ralentissements parfois de la vitesse d'émulation et crépitements sonores. / Good at 60FPS with Vsync, Open GL 1080p AA x4. Sometimes not 100% speed, & sound issues. Val83
4.0-2312 Windows 7 x64 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 555M 35-60FPS (depending on "busy" parts) with following option changes. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. Without this, was getting 20-40FPS. Sound partial glitching but not experience ruining. Few graphical glitches but again, not game breaking. Rmpinky
4.0-5852 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 570 Played to completion, 1600x900, vsync, Direct 3D, 60FPS with dips to ~30 in a very few instances. Occasional stutter on loading, mostly when entering level or bonus stages. When dipping at 30FPS, audio also start to slightly fuzz and jerk but still is syncronized and constant. After atempting last boss multiple times, transition screens (death/enter stage) started to glitch. Iscariath
4.0-6046 Windows 10 Pro x64 Intel Core i5-2500k @ 3.3GHz NVIDIA GeForce GTX 650Ti Boost O Game flui muito bem na revisão 4.0-6046, mais apresenta algumas travadas no áudio.

Para uma experiência completamente livre de Bugs e erros, eu recomendo a revisão não oficial Dolphin-Ishiiruka.370(e0deea0).x64, nessa revisão o Game roda perfeito sem erros gráficos ou de áudio e sem travar à 1080p com 3x Native Resolution, 4x AA e 16x AF.

Download da revisão Ishiiruka.370(e0deea0) na descrição do video: Donkey Kong Country Returns Dolphin (Wii) 60 FPS FULL SPEED

Willjay_01

Gameplay Videos