Donkey Kong Country Returns

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Donkey Kong Country Returns
DKCReturns.jpg
Developer(s) Retro Studios, Nintendo
Publisher(s) Nintendo
Series Donkey Kong
Platform(s) Wii
Release date(s) NA November 21, 2010
AUS December 2, 2010
EU December 3, 2010
JP December 9, 2010
Genre(s) Platform
Mode(s) Single-player, Co-op (2)
Input methods Wii Remote, Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Donkey Kong Country Returns
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
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Donkey Kong Country Returns with the classic side-scrolling play that made the original so popular, now rendered with new levels and vibrant 3D environments. When Donkey Kong's banana stash is stolen, he goes on a quest to get them back. This time, Diddy Kong joins the adventure, opening up the franchise's first opportunity for simultaneous co-op play. Diddy can hop on and off Donkey Kong's back any time, giving rookies a chance to ride along when the going gets too tough.

Problems

Template:SInvisible/Flickering Diddy and Donkey KongTemplate:/s

Since 4.0-8010, Diddy and Donkey Kong will flicker or become invisible throughout gameplay, see issue 9120. Disable Store EFB Copies to Texture Only to fix, but it has the side effect of turning Diddy/Donkey Kong pixelated randomly. This workaround is only on OpenGL backend. On Direct3D backend, this issue can be fixed by disabling Scaled EFB Copy (which will still make Diddy/Donkey Kong low-res) or by playing the game in native resolution. The problem was fixed for OpenGL in 4.0-9142 and for Direct3D 11 in 4.0-9233.

Template:SSuper Guide May DieTemplate:/s

The Super Guide may fail or die because the game and Super Guide recordings fall out of sync. Fixed in 4.0-2729.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Donkey Kong Country Returns since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
Ishiiruka-370 Windows 10 Intel Core i5-2500k @ 3.3GHz NVIDIA GeForce GTX 650 Ti Boost Para uma experiência completamente livre de Bugs e erros, eu recomendo a revisão não oficial Dolphin-Ishiiruka.370(e0deea0).x64, nessa revisão o Game roda perfeito sem erros gráficos ou de áudio e sem travar à 1080p com 3x Native Resolution, 4x AA e 16x AF.

Download da revisão Ishiiruka.370(e0deea0) na descrição do video: Donkey Kong Country Returns Dolphin (Wii) 60 FPS FULL SPEED

Willjay_01
r6501 Windows 7 AMD 965 Phenom II X4 @ 3.4GHz ATI Radeon HD 5770 Playable
r6631 Windows 7 Intel Core 2 Duo E4300 @ 1.8GHz NVIDIA GeForce GTS 250 Playable
r6871 Windows 7 Intel Core 2 Quad Q9550 NVIDIA GeForce GTX 275 Playable
r7093 Windows 7 Intel Core 2 Duo E8500 NVIDIA GeForce GTX 470 Playable
r7095 Linux_64 AMD Phenom II X6 1090T NVIDIA GeForce GTS 450 Playable
r7302 Windows XP Intel E7400 Core 2 Duo @ 2.8GHz NVIDIA GeForce 9800 GT Playable
r7319 Windows 7 Intel Core 2 Duo E6600 @ 3GHz NVIDIA GeForce 450 GTS 50-40FPS, Playable but not full speed.
r7561 Windows 7 AMD Phenom II X6 1090T @ 3.2GHz AMD Radeon HD 6950 playable but not full speed (50-52FPS). Gix
r7696 Windows 7 Intel Core i5-2500K @ 3.3GHz AMD Radeon HD 6950 Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.
3.0-151 Windows 7 AMD Phenom 1100T AMD Radeon HD 6850 Almost perfect 55-60 Frames, no freezes with no "Odd Primary Colored Halo", only Audio issues listed above. Aldaris
3.0-198 Windows 7 AMD Phenom II Thuban 1090t X6 @ 3.2GHz ATI Radeon HD 5700 series 1go Perfect-speed 100% 60FPS Colour problem Fixed, only Audio issues listed above Hjenovah
3.0-201 Windows 7 AMD Phenom II X4 980 @ 3.7GHz AMD Radeon HD 6870 Playable at 35-45FPS with any graphics settings; black halo around the main character and audio issues present Squareby
3.0-354 Windows 7 Intel Core i7-2600K @ 4.7GHz NVIDIA GeForce GTX 560 Ti Playable 100% at 60FPS with some Audio issues s4nt11
3.0-371 Windows 7 AMD Phenom II X4 840 @ 3.2GHz NVIDIA GeForce 9800 GT Playable at 45~60FPS with some audio issues Droover
3.0-421 Windows 7 AMD Phenom II X4 965 @ 3.825GHz NVIDIA GeForce 560 Ti Totally playable at 50-60FPS. If only my CPU was a bit faster... AgainstYourThought
3.0-721 Windows 7 Intel Core i5-650 @ 3.2GHz NVIDIA GeForce GTS 250 Pro Game freeze everytime you complete a level if you use savestates, so don't use them. Game is almost perfect at 40-60FPS. Just some minor lag. Sometimes music got some strange loops, but if you press home button and then return to game, music go back to ok. dr4g0n3
3.0-750 Windows 7 Intel Core i5-650 @ 3.2GHz NVIDIA GeForce GTS 250 Pro Game freeze everytime you complete a level if you use savestates, so don't use them. Game is playable at 20-30FPS, but no 100% speed. Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable. dr4g0n3
3.0-754 Windows 8 Intel Core i7-2600K @ 5.047GHz NVIDIA GeForce GTX 460 Perfect Roger Carvalho
3.0-763 Windows 7 Intel Core i5-2450M AMD Radeon HD 7610M Perfect. I have VBeam Emulation on .. with this 50-60FPS Chinmorph
3.5 Windows 8 Intel Core i7-3630QM @ 2.4GHz NVIDIA GeForce GT 650M Perfect. To all NVIDIA users use OpenGL if your GPU supports it. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. I used OpenGL after the video. ZanBolt
3.5-144 Windows 7 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 540M Perfect. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Almost all of the time 60FPS bbc
3.5-1579 Windows 8 Intel Core i7-3630QM @ 3.2GHz NVIDIA GeForce GT 635M Perfect. 50-60FPS in 720p, 45-60FPS in 1080p Jhonn
3.5-2429 Windows 7 Intel Core i7-3770K NVIDIA GeForce GTX 660 Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p. Jrr123
3.5-2429 Windows 7 Intel Core i7-3770K NVIDIA GeForce GTX 660 Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p. Jrr123
4.0-1546 Windows 10 Intel Core i5-4690K NVIDIA GeForce GTX 970 60FPS Ultra settings + SweetFX. Some slowdowns in the menus and audio crackles. Janyz
4.0-1546 Windows 8.1 Intel Core i5-760 @ 3.5GHz NVIDIA GeForce GTX 770 60FPS constants avec Vsync, en Open GL 1080p AA x4. Quelques ralentissements parfois de la vitesse d'émulation et crépitements sonores. / Good at 60FPS with Vsync, Open GL 1080p AA x4. Sometimes not 100% speed, & sound issues. Val83
4.0-2312 Windows 7 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 555M 35-60FPS (depending on "busy" parts) with following option changes. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. Without this, was getting 20-40FPS. Sound partial glitching but not experience ruining. Few graphical glitches but again, not game breaking. Rmpinky
4.0-5852 Windows 7 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 570 Played to completion, 1600x900, vsync, Direct 3D, 60FPS with dips to ~30 in a very few instances. Occasional stutter on loading, mostly when entering level or bonus stages. When dipping at 30FPS, audio also start to slightly fuzz and jerk but still is syncronized and constant. After atempting last boss multiple times, transition screens (death/enter stage) started to glitch. Iscariath
4.0-9211 Windows 10 Intel Core i5-4570 @ 3.2GHz NVIDIA GeForce GTX 960 OpenGL, 3x native res 4xAA 16xAF, everything else default, no graphic or audio glitches, mostly 60 fps, dipping occasionally but totally playable. Only once after completing a late level, the framerate dropped huge and had to restart dolphin. Jesse

Gameplay Videos