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Donkey Kong Country Returns
|Donkey Kong Country Returns|
|Input methods||Wii Remote|
|GameIDs||SF8P01, SF8E01, SF8J01|
Donkey Kong Country Returns, known as Donkey Kong Returns, is a side-scrolling 2.5D platform game developed by Retro Studios, and released by Nintendo for the Wii console on November 21, 2010 in North America. It is the series' first traditional home console installment since Donkey Kong Jungle Beat, and also the first Donkey Kong Country entry not to involve Rare during the development.
Odd Primary Colored Halo
Sometime bananas and other objects get an odd primary colored halo (typically red), refer . In game this can be addressed by briefly visiting the Wii home screen and then exiting back to the game, but such doesn't work during the title screens.
Sound effects sometimes stop working, but will typically restart in later levels.
Odd Off-putting Sounds
Odd erroneous sounds will sometimes endlessly repeat, particularly when beginning a level. This can be addressed by briefly visiting the Wii home screen and then exiting back to the game.
Low Resolution DK
If "EFB to RAM" is used Donkey Kong will appear blocky and pixelated, "EFB to Texture" corrects for this.
Garbled text can be fixed using "Fast" "Safe Texture Cache".
Super Guide May Die
The Super Guide may fail or die because the game and Super Guide recordings fall out of sync. Fortunately, the game continues as if he won.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|On||Improves 2D graphics at higher resolutions|
|Fast||Fixes garbled text|
The graph below charts the compatibility with Donkey Kong Country Returns since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||AMD 965 Phenom II X4 @ 3.4GHz||ATI Radeon HD 5770||Playable|
|Windows 7 x64||Intel E4300 Core 2 Duo @ 1.8GHz||nVidia GeForce GTS 250||Playable|
|Windows 7 x64||Intel Core 2 Quad Q9550||nVidia GeForce GTX 275||Playable|
|Windows 7 x64||Intel Core i5-2500K @ 3.3GHz||AMD Radeon HD 6950||Perfect. Locked at 60fps in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|
|^||Windows 7 x64||Intel Core 2 Duo E8500||nVidia GeForce GTX 470||Playable|
|^||Linux x86_64||AMD Phenom II X6 1090T||nVidia GeForce GTS 450||Playable|
|^||Windows XP x86||Intel E7400 Core 2 Duo @ 2.8GHz||nVidia GeForce 9800 GT||Playable|
|^||Windows 7 x64||Intel Core 2 Duo E6600 @ 3GHz||nVidia GeForce 450 GTS||50 - 40 FPS, Playable but not full speed.|
|^||Windows 7 x64||AMD Phenom II X6 1090T @ 3.2GHz||AMD Radeon HD 6950 2GB||playable but not full speed (50-52 fps).||Gix|
|^||Windows 7 x64||Intel Core i5-2500K @ 4.1GHz||AMD Radeon HD 6850||Runs at 100%. Must use Virtual EFB for sharpest graphics. Super Guide still dies.||MegaJump|
|^||Mac OS X 10.6||Intel Core 2 Duo @ 2.4GHz||nVidia GeForce 9400M||Playable, not full speed (~24fps) and slight graphical corruption on main characters. Slight audio glitch, too.||Sanjamal|
|Windows 7 x86||AMD 955 Phenom II X4 @ 3.2GHz||nVidia GeForce 9800||Playable, not full speed (35-41fps)||Bruno|
|^||Windows 7 64||AMD Phenon 1100T||Radeon 6850||Almost perfect 55-60 Frames, no frezzes but with a strange "ghost" around somethings, like Metroid 3 Red Bloom and Audio issues listed above||Aldaris|