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Donkey Kong Jr. Math
|Donkey Kong Jr. Math|
|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP December 12, 1983
NA October, 1985
JP March 27, 2007
EU April 20, 2007
NA September 3, 2007
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FA6E01, FA6J01, FA6P01|
Are you good with numbers? Well, here's your chance to prove it in Donkey Kong Jr. Math (ドンキーコングJR.の算数遊び Donkī Kongu Junia no Sansū Asobi). Use your brains to help Donkey Kong Jr. add, subtract, divide and multiply correctly. And to make it more of a challenge, you'll have to climb up chains, jump on islands and choose the right answers in the least amount of time. Play against the computer or challenge a friend. Either way, you'll learn a lot, and no one will ever make a monkey out of you. At least when it comes to numbers!
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Donkey Kong Jr. Math since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|
|Windows 10||Intel Core i5-3570K @ 3.4 GHz||NVIDIA GeForce GTX 1070||Works perfectly.||JMC47|