Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku

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Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku
DonkeyKonga3.jpg
Developer(s) Namco Bandai Games
Publisher(s) Nintendo
Series Donkey Konga
Platform(s) GameCube
Release date(s) JP March 17, 2005
Genre(s) Music, Rhythm
Mode(s) Single-player, Multiplayer (4)
Input methods DK Bongos, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku
Playable
GameIDs GY3J01
See also...

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Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku is the third game in the Donkey Konga series. It was only released in Japan due to its late release date.

Donkey Konga 3 features a total of 57 tracks (none repeated from the previous games), over 20 tracks more than the first two games. 35 of these tunes are the usual classical, pop, and game selections, but an extra 21 tunes from Famicom games are included. It also features all new minigames.

Problems

DK Bongos

If using a USB adapter, the DK Bongos will work with Dolphin. Some USB adapters may not have the analog trigger support needed for the microphone to work, so make sure it is a fully functional USB adapter. Set Port 1 to "DK Bongos" in the "Controller Configuration" window; this is needed for real bongos to work properly.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-12245 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0-4843 Windows 8.1 Intel Core i5-4690K NVIDIA GeForce GTX 970 Runs at a stable 60FPS with audio in-sync at 3x IR, 8 sample AA, and 16x Anisotropic Filtering. MisterDangerous

Gameplay Videos