Doshin the Giant: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Doshin the Giant.jpg|300px]]
|developer = Param, Nintendo
|developer = Param, Nintendo
|publisher = Nintendo
|publisher = Nintendo
|released = {{vgrelease|JP=March 14, 2002|EU=September 20, 2002}}
|released = {{vgrelease|JP=March 14, 2002|EU=September 20, 2002}}
|genre = God
|genre     = God
|modes = Single-player
|modes     = Single-player
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:Doshin the Giant.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-doshin-the-giant
|forumlink = http://forums.dolphin-emu.org/Thread-gc-doshin-the-giant
}}
}}


'''''Doshin the Giant''''' (巨人のドシン) is a 1999 Nintendo god simulation game for the Nintendo 64DD  released in Japan on December 1, 1999. The original game was bundled with the 64DD console. An add-on was released five months later called Kyojin no Doshin Kaih. Sensen Chibikko Chikko Daish.gou, which took a very different perspective of the game. The original Doshin game was later released and upgraded graphically to the Nintendo [[GameCube]]  and released in Japan on March 14, 2002 and Europe on September 20, 2002. It was not released in North America because of a deal struck between Nintendo and Atlus over the localization of another niche game called [[Cubivore: Survival of the Fittest]], which would have released at about the same time on the GameCube.
'''''Doshin the Giant''''' (aka '''''Kyojin no Doshin''''' ('''''巨人のドシン''''') in Japan) is a 1999 Nintendo god simulation game for the Nintendo 64DD  released in Japan on December 1, 1999. The original game was bundled with the 64DD console. An add-on was released five months later called Kyojin no Doshin Kaih. Sensen Chibikko Chikko Daish.gou, which took a very different perspective of the game. The original Doshin game was later released and upgraded graphically to the Nintendo [[GameCube]]  and released in Japan on March 14, 2002 and Europe on September 20, 2002. It was not released in North America because of a deal struck between Nintendo and Atlus over the localization of another niche game called [[Cubivore: Survival of the Fittest]], which would have released at about the same time on the GameCube.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== 60Hz AR Codes ===
=== 16:9 Widescreen Gecko Code ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2031] ====
==== EU ====
<pre>Enable 60Hz Mode [Ralf]
<pre>$16:9 Widescreen
WEF4-WH9T-GE3GM
0417AABC 3FE38E39
PN1X-WA7V-GKKHA
0417B0B8 BF2AAAAB
X2Q9-6YUR-2U2EC</pre>
0417B0BC 3F2AAAAB
0417BBFC BF2AAAAB
0417BC00 3F2AAAAB
</pre>
 
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
04015D04 38C00000
04097F8C 38600005
</pre>


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 40: Line 50:
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=The game will attempt to access the memory card if the introduction is skipped. Game crashes Dolphin.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=The game will attempt to access the memory card if the introduction is skipped. Game crashes Dolphin.|tester=jedivulcan}}
{{testing/entry|revision=5.0-6157|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Perfect and full speed with default settings. There's some seams in the water when you look out onto the ocean at certain angles, but these happen on console as well. Played through three in-game days.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=vZ07cOsPvXk|cap1=(50 FPS) Dolphin Emulator 4.0-6286 - Doshin the Giant (1080p HD) - Nintendo GameCube
|vid1=vZ07cOsPvXk|cap1=(50 FPS) Dolphin Emulator 4.0-6286 - Doshin the Giant (1080p HD) - Nintendo GameCube
Line 49: Line 61:


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]

Revision as of 08:08, 18 January 2020

Doshin the Giant
Doshin the Giant.jpg
Developer(s) Param, Nintendo
Publisher(s) Nintendo
Platform(s) GameCube
Release date(s) JP March 14, 2002
EU September 20, 2002
Genre(s) God
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Doshin the Giant
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Doshin the Giant (aka Kyojin no Doshin (巨人のドシン) in Japan) is a 1999 Nintendo god simulation game for the Nintendo 64DD released in Japan on December 1, 1999. The original game was bundled with the 64DD console. An add-on was released five months later called Kyojin no Doshin Kaih. Sensen Chibikko Chikko Daish.gou, which took a very different perspective of the game. The original Doshin game was later released and upgraded graphically to the Nintendo GameCube and released in Japan on March 14, 2002 and Europe on September 20, 2002. It was not released in North America because of a deal struck between Nintendo and Atlus over the localization of another niche game called Cubivore: Survival of the Fittest, which would have released at about the same time on the GameCube.

Problems

There are no reported problems with this title.

Enhancements

16:9 Widescreen Gecko Code

EU

$16:9 Widescreen
0417AABC 3FE38E39
0417B0B8 BF2AAAAB
0417B0BC 3F2AAAAB
0417BBFC BF2AAAAB
0417BC00 3F2AAAAB

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
04015D04 38C00000
04097F8C 38600005

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Doshin the Giant since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M The game will attempt to access the memory card if the introduction is skipped. Game crashes Dolphin. jedivulcan
5.0-6157 Windows 10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 1060 Perfect and full speed with default settings. There's some seams in the water when you look out onto the ocean at certain angles, but these happen on console as well. Played through three in-game days. Xerxes

Gameplay Videos